180 lines
5.0 KiB
C
180 lines
5.0 KiB
C
#include <stdint.h>
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#include <stddef.h>
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#include <string.h>
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#include <intrin.h>
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#include "bink.h"
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// ---------------------------------------------------------------------------
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// Win32 Boilerplate & API declarations
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// ---------------------------------------------------------------------------
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typedef void* HWND;
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typedef void* HDC;
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typedef unsigned long DWORD;
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typedef unsigned short WORD;
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typedef unsigned int UINT;
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typedef long LONG;
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typedef int BOOL;
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#define BI_RGB 0L
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#define DIB_RGB_COLORS 0
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#define SRCCOPY 0x00CC0020
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#define STD_OUTPUT_HANDLE ((DWORD)-11)
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typedef struct _RECT {
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LONG left, top, right, bottom;
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} RECT;
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typedef struct tagPAINTSTRUCT {
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HDC hdc;
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BOOL fErase;
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RECT rcPaint;
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BOOL fRestore;
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BOOL fIncUpdate;
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char rgbReserved[32];
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} PAINTSTRUCT;
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typedef struct tagBITMAPINFOHEADER {
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DWORD biSize;
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LONG biWidth;
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LONG biHeight;
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WORD biPlanes;
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WORD biBitCount;
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DWORD biCompression;
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DWORD biSizeImage;
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LONG biXPelsPerMeter;
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LONG biYPelsPerMeter;
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DWORD biClrUsed;
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DWORD biClrImportant;
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} BITMAPINFOHEADER;
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typedef struct tagRGBQUAD {
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unsigned char rgbBlue, rgbGreen, rgbRed, rgbReserved;
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} RGBQUAD;
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typedef struct tagBITMAPINFO {
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BITMAPINFOHEADER bmiHeader;
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RGBQUAD bmiColors[1];
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} BITMAPINFO;
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// Kernel/Win32 Exports
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void* GetStdHandle(DWORD nStdHandle);
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int WriteConsoleA(void* hConsoleOutput, const void* lpBuffer, unsigned int nNumberOfCharsToWrite, unsigned int* lpNumberOfCharsWritten, void* lpReserved);
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_Noreturn void ExitProcess(unsigned int code);
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void* HeapAlloc(void* heap, unsigned long flags, size_t size);
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void* CreateFileA(const char* name, unsigned long access, unsigned long share, void* sa, unsigned long disp, unsigned long flags, void* templ);
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unsigned long GetFileSize(void* handle, unsigned long* high);
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int ReadFile(void* handle, void* buf, unsigned long toRead, unsigned long* read, void* overlapped);
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BOOL CloseHandle(void* hObject);
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// New GDI/User32 Exports
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HDC BeginPaint(HWND hwnd, PAINTSTRUCT* lpPaint);
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BOOL EndPaint(HWND hwnd, const PAINTSTRUCT* lpPaint);
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int StretchDIBits(HDC hdc, int xDest, int yDest, int DestWidth, int DestHeight,
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int xSrc, int ySrc, int SrcWidth, int SrcHeight,
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const void *lpBits, const BITMAPINFO *lpbmi,
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UINT iUsage, DWORD rop);
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int main(const char* cmdline) {
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void* h = GetStdHandle(STD_OUTPUT_HANDLE);
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WriteConsoleA(h, "video: starting\n", 16, 0, 0);
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WriteConsoleA(h, cmdline, (unsigned int)strlen(cmdline), 0, 0);
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WriteConsoleA(h, "\n", 1, 0, 0);
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void* f = CreateFileA("video.bk2", 0, 0, 0, 3, 0, 0);
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if (!f) {
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WriteConsoleA(h, "video: failed to open video.bk2\n", 32, 0, 0);
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ExitProcess(1);
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}
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unsigned long s = GetFileSize(f, 0);
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void* buf = HeapAlloc(0, 0, s);
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if (!buf) {
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WriteConsoleA(h, "video: HeapAlloc failed\n", 24, 0, 0);
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ExitProcess(1);
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}
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int r = ReadFile(f, buf, s, 0, 0);
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if (!r) {
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WriteConsoleA(h, "video: ReadFile failed\n", 23, 0, 0);
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ExitProcess(1);
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}
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WriteConsoleA(h, "video: video.bk2 loaded\n", 24, 0, 0);
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CloseHandle(h);
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HBINK b = BinkOpen(buf, BINKFROMMEMORY);
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if (!b) {
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WriteConsoleA(h, "video: BinkOpen failed: ", 24, 0, 0);
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const char* err = BinkGetError();
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WriteConsoleA(h, err, (unsigned int)strlen(err), 0, 0);
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WriteConsoleA(h, "\n", 1, 0, 0);
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ExitProcess(1);
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}
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uint32_t width = b->Width;
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uint32_t height = b->Height;
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uint32_t* fb = HeapAlloc(0, 0, width * height * sizeof(uint32_t));
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if (!fb) {
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WriteConsoleA(h, "video: framebuffer alloc failed\n", 32, 0, 0);
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ExitProcess(1);
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}
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// Prepare the Win32 BITMAPINFO structure
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BITMAPINFO bmi;
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memset(&bmi, 0, sizeof(bmi));
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bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bmi.bmiHeader.biWidth = width;
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bmi.bmiHeader.biHeight = -(LONG)height; // Negative means top-down drawing!
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biBitCount = 32;
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bmi.bmiHeader.biCompression = BI_RGB;
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while (1) {
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if (BinkWait(b)) {
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_mm_pause();
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continue;
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}
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BinkDoFrame(b);
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if (BinkShouldSkip(b)) {
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BinkNextFrame(b);
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BinkDoFrame(b);
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continue;
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}
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BinkCopyToBuffer(b, fb, width * 4, height, 0, 0,
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BINKSURFACE32);
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// Welcome to the GDI pipeline!
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PAINTSTRUCT ps;
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// Using NULL/0 as the HWND since we don't have a real window handle yet
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HDC hdc = BeginPaint((HWND)0, &ps);
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StretchDIBits(
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hdc,
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0, 0, width, height, // Destination rect
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0, 0, width, height, // Source rect
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fb,
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&bmi,
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DIB_RGB_COLORS,
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SRCCOPY
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);
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EndPaint((HWND)0, &ps);
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if (b->FrameNum == b->Frames)
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break;
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BinkNextFrame(b);
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}
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WriteConsoleA(h, "shell: goodbye\n", 15, 0, 0);
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ExitProcess(0);
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}
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