#include #include #include #include #include "bink.h" // --------------------------------------------------------------------------- // Win32 Boilerplate & API declarations // --------------------------------------------------------------------------- typedef void* HWND; typedef void* HDC; typedef unsigned long DWORD; typedef unsigned short WORD; typedef unsigned int UINT; typedef long LONG; typedef int BOOL; #define BI_RGB 0L #define DIB_RGB_COLORS 0 #define SRCCOPY 0x00CC0020 #define STD_OUTPUT_HANDLE ((DWORD)-11) typedef struct _RECT { LONG left, top, right, bottom; } RECT; typedef struct tagPAINTSTRUCT { HDC hdc; BOOL fErase; RECT rcPaint; BOOL fRestore; BOOL fIncUpdate; char rgbReserved[32]; } PAINTSTRUCT; typedef struct tagBITMAPINFOHEADER { DWORD biSize; LONG biWidth; LONG biHeight; WORD biPlanes; WORD biBitCount; DWORD biCompression; DWORD biSizeImage; LONG biXPelsPerMeter; LONG biYPelsPerMeter; DWORD biClrUsed; DWORD biClrImportant; } BITMAPINFOHEADER; typedef struct tagRGBQUAD { unsigned char rgbBlue, rgbGreen, rgbRed, rgbReserved; } RGBQUAD; typedef struct tagBITMAPINFO { BITMAPINFOHEADER bmiHeader; RGBQUAD bmiColors[1]; } BITMAPINFO; // Kernel/Win32 Exports void* GetStdHandle(DWORD nStdHandle); int WriteConsoleA(void* hConsoleOutput, const void* lpBuffer, unsigned int nNumberOfCharsToWrite, unsigned int* lpNumberOfCharsWritten, void* lpReserved); _Noreturn void ExitProcess(unsigned int code); void* HeapAlloc(void* heap, unsigned long flags, size_t size); void* CreateFileA(const char* name, unsigned long access, unsigned long share, void* sa, unsigned long disp, unsigned long flags, void* templ); unsigned long GetFileSize(void* handle, unsigned long* high); int ReadFile(void* handle, void* buf, unsigned long toRead, unsigned long* read, void* overlapped); BOOL CloseHandle(void* hObject); // New GDI/User32 Exports HDC BeginPaint(HWND hwnd, PAINTSTRUCT* lpPaint); BOOL EndPaint(HWND hwnd, const PAINTSTRUCT* lpPaint); int StretchDIBits(HDC hdc, int xDest, int yDest, int DestWidth, int DestHeight, int xSrc, int ySrc, int SrcWidth, int SrcHeight, const void *lpBits, const BITMAPINFO *lpbmi, UINT iUsage, DWORD rop); int main(const char* cmdline) { void* h = GetStdHandle(STD_OUTPUT_HANDLE); WriteConsoleA(h, "video: starting\n", 16, 0, 0); WriteConsoleA(h, cmdline, (unsigned int)strlen(cmdline), 0, 0); WriteConsoleA(h, "\n", 1, 0, 0); void* f = CreateFileA("video.bk2", 0, 0, 0, 3, 0, 0); if (!f) { WriteConsoleA(h, "video: failed to open video.bk2\n", 32, 0, 0); ExitProcess(1); } unsigned long s = GetFileSize(f, 0); void* buf = HeapAlloc(0, 0, s); if (!buf) { WriteConsoleA(h, "video: HeapAlloc failed\n", 24, 0, 0); ExitProcess(1); } int r = ReadFile(f, buf, s, 0, 0); if (!r) { WriteConsoleA(h, "video: ReadFile failed\n", 23, 0, 0); ExitProcess(1); } WriteConsoleA(h, "video: video.bk2 loaded\n", 24, 0, 0); CloseHandle(h); HBINK b = BinkOpen(buf, BINKFROMMEMORY); if (!b) { WriteConsoleA(h, "video: BinkOpen failed: ", 24, 0, 0); const char* err = BinkGetError(); WriteConsoleA(h, err, (unsigned int)strlen(err), 0, 0); WriteConsoleA(h, "\n", 1, 0, 0); ExitProcess(1); } uint32_t width = b->Width; uint32_t height = b->Height; uint32_t* fb = HeapAlloc(0, 0, width * height * sizeof(uint32_t)); if (!fb) { WriteConsoleA(h, "video: framebuffer alloc failed\n", 32, 0, 0); ExitProcess(1); } // Prepare the Win32 BITMAPINFO structure BITMAPINFO bmi; memset(&bmi, 0, sizeof(bmi)); bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = width; bmi.bmiHeader.biHeight = -(LONG)height; // Negative means top-down drawing! bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biCompression = BI_RGB; while (1) { if (BinkWait(b)) { _mm_pause(); continue; } BinkDoFrame(b); if (BinkShouldSkip(b)) { BinkNextFrame(b); BinkDoFrame(b); continue; } BinkCopyToBuffer(b, fb, width * 4, height, 0, 0, BINKSURFACE32); // Welcome to the GDI pipeline! PAINTSTRUCT ps; // Using NULL/0 as the HWND since we don't have a real window handle yet HDC hdc = BeginPaint((HWND)0, &ps); StretchDIBits( hdc, 0, 0, width, height, // Destination rect 0, 0, width, height, // Source rect fb, &bmi, DIB_RGB_COLORS, SRCCOPY ); EndPaint((HWND)0, &ps); if (b->FrameNum == b->Frames) break; BinkNextFrame(b); } WriteConsoleA(h, "shell: goodbye\n", 15, 0, 0); ExitProcess(0); }