503 lines
16 KiB
C
503 lines
16 KiB
C
// Kernel input core. This file owns canonical keyboard and mouse state shared by input drivers and syscalls.
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <string.h>
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#include <kernel/ke_input.h>
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#include <kernel/ke_debug.h>
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#include <kernel/ke_display.h>
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#include <kernel/ke_event.h>
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#include <kernel/ob_object.h>
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#define KEY_QUEUE_SIZE 256u
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#define KEY_QUEUE_MASK (KEY_QUEUE_SIZE - 1u)
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#define MOUSE_QUEUE_SIZE 128u
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#define MOUSE_QUEUE_MASK (MOUSE_QUEUE_SIZE - 1u)
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#define MAX_INPUT_KEYS 256u
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#define MAX_INPUT_DEVICES 16u
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#define KEY_REPEAT_DELAY_US 500000ull
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#define KEY_REPEAT_PERIOD_US 33000ull
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typedef struct KEY_CHAR_PAIR {
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INPUT_KEY key;
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char normal;
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char shifted;
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} KEY_CHAR_PAIR;
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static const HAL_API* gInputHal;
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static volatile uint8_t gKeyDown[MAX_INPUT_KEYS];
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static volatile uint32_t gModifiers;
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typedef struct INPUT_KEY_QUEUE_ENTRY {
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INPUT_KEY key;
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char ch;
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uint32_t modifiers;
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} INPUT_KEY_QUEUE_ENTRY;
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static INPUT_KEY_QUEUE_ENTRY gKeyQueue[KEY_QUEUE_SIZE];
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static volatile int gKeyHead;
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static volatile int gKeyTail;
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static volatile INPUT_KEY gRepeatKey;
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static volatile uint64_t gRepeatNextTick;
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static INPUT_MOUSE_EVENT gMouseQueue[MOUSE_QUEUE_SIZE];
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static volatile int gMouseHead;
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static volatile int gMouseTail;
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static volatile int gMouseX;
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static volatile int gMouseY;
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static volatile int gMouseBoundsW = 1920;
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static volatile int gMouseBoundsH = 1080;
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static volatile uint8_t gMouseButtons;
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static volatile uint32_t gNextInputDeviceId = 1;
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static EVENT* gKeyboardEvent;
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static EVENT* gInputStateEvent;
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static char KiInputKeyToChar(INPUT_KEY key);
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static const KEY_CHAR_PAIR gCharMap[] = {
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{ INPUT_KEY_1, '1', '!' }, { INPUT_KEY_2, '2', '@' },
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{ INPUT_KEY_3, '3', '#' }, { INPUT_KEY_4, '4', '$' },
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{ INPUT_KEY_5, '5', '%' }, { INPUT_KEY_6, '6', '^' },
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{ INPUT_KEY_7, '7', '&' }, { INPUT_KEY_8, '8', '*' },
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{ INPUT_KEY_9, '9', '(' }, { INPUT_KEY_0, '0', ')' },
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{ INPUT_KEY_MINUS, '-', '_' }, { INPUT_KEY_EQUAL, '=', '+' },
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{ INPUT_KEY_LEFT_BRACKET, '[', '{' }, { INPUT_KEY_RIGHT_BRACKET, ']', '}' },
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{ INPUT_KEY_BACKSLASH, '\\', '|' }, { INPUT_KEY_SEMICOLON, ';', ':' },
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{ INPUT_KEY_APOSTROPHE, '\'', '"' }, { INPUT_KEY_GRAVE, '`', '~' },
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{ INPUT_KEY_COMMA, ',', '<' }, { INPUT_KEY_PERIOD, '.', '>' },
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{ INPUT_KEY_SLASH, '/', '?' },
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{ INPUT_KEY_SPACE, ' ', ' ' }, { INPUT_KEY_TAB, '\t', '\t' },
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{ INPUT_KEY_ENTER, '\n', '\n' }, { INPUT_KEY_BACKSPACE, '\b', '\b' },
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{ INPUT_KEY_KP_DIVIDE, '/', '/' }, { INPUT_KEY_KP_MULTIPLY, '*', '*' },
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{ INPUT_KEY_KP_MINUS, '-', '-' }, { INPUT_KEY_KP_PLUS, '+', '+' },
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{ INPUT_KEY_KP_ENTER, '\n', '\n' }, { INPUT_KEY_KP_1, '1', '1' },
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{ INPUT_KEY_KP_2, '2', '2' }, { INPUT_KEY_KP_3, '3', '3' },
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{ INPUT_KEY_KP_4, '4', '4' }, { INPUT_KEY_KP_5, '5', '5' },
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{ INPUT_KEY_KP_6, '6', '6' }, { INPUT_KEY_KP_7, '7', '7' },
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{ INPUT_KEY_KP_8, '8', '8' }, { INPUT_KEY_KP_9, '9', '9' },
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{ INPUT_KEY_KP_0, '0', '0' }, { INPUT_KEY_KP_PERIOD, '.', '.' },
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};
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// Queues a keyboard event and wakes one blocked reader when the event was accepted.
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static void KiInputQueueKey(INPUT_KEY key, char ch) {
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if (key == INPUT_KEY_NONE) return;
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int next = (gKeyTail + 1) & (int)KEY_QUEUE_MASK;
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if (next == gKeyHead) return;
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gKeyQueue[gKeyTail].key = key;
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gKeyQueue[gKeyTail].ch = ch;
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gKeyQueue[gKeyTail].modifiers = gModifiers;
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gKeyTail = next;
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if (gKeyboardEvent)
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KeSignalEvent(gKeyboardEvent);
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}
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// Implements the input Queue Has Space operation.
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static bool KiInputQueueHasSpace(void) {
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int next = (gKeyTail + 1) & (int)KEY_QUEUE_MASK;
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return next != gKeyHead;
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}
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// Implements the input Key Is Repeatable operation.
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static bool KiInputKeyIsRepeatable(INPUT_KEY key) {
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if (key == INPUT_KEY_NONE) return false;
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switch (key) {
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case INPUT_KEY_LEFT_SHIFT:
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case INPUT_KEY_RIGHT_SHIFT:
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case INPUT_KEY_LEFT_CTRL:
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case INPUT_KEY_RIGHT_CTRL:
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case INPUT_KEY_LEFT_ALT:
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case INPUT_KEY_RIGHT_ALT:
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case INPUT_KEY_LEFT_GUI:
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case INPUT_KEY_RIGHT_GUI:
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case INPUT_KEY_CAPS_LOCK:
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case INPUT_KEY_NUM_LOCK:
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return false;
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default:
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return true;
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}
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}
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// Implements the input Now Ticks operation.
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static uint64_t KiInputNowTicks(void) {
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if (gInputHal && gInputHal->Timer.QueryTicks)
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return gInputHal->Timer.QueryTicks();
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return 0;
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}
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// Implements the input Start Repeat operation.
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static void KiInputStartRepeat(INPUT_KEY key, uint64_t now) {
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if (!KiInputKeyIsRepeatable(key)) return;
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gRepeatKey = key;
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gRepeatNextTick = now + KEY_REPEAT_DELAY_US;
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}
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// Implements the input Stop Repeat operation.
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static void KiInputStopRepeat(INPUT_KEY key) {
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if (gRepeatKey == key) {
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gRepeatKey = INPUT_KEY_NONE;
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gRepeatNextTick = 0;
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}
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}
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// Implements the input Service Repeat operation.
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static void KiInputServiceRepeat(void) {
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INPUT_KEY key = gRepeatKey;
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if (!KiInputKeyIsRepeatable(key) || key >= MAX_INPUT_KEYS || !gKeyDown[key]) {
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gRepeatKey = INPUT_KEY_NONE;
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gRepeatNextTick = 0;
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return;
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}
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uint64_t now = KiInputNowTicks();
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if (now == 0 || now < gRepeatNextTick)
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return;
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if (!KiInputQueueHasSpace()) {
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gRepeatNextTick = now + KEY_REPEAT_PERIOD_US;
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return;
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}
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KiInputQueueKey(key, KiInputKeyToChar(key));
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gRepeatNextTick = now + KEY_REPEAT_PERIOD_US;
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}
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// Implements the input Set Modifier operation.
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static void KiInputSetModifier(INPUT_KEY key, bool pressed) {
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uint32_t bit = 0;
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switch (key) {
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case INPUT_KEY_LEFT_SHIFT: bit = INPUT_MOD_LSHIFT; break;
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case INPUT_KEY_RIGHT_SHIFT: bit = INPUT_MOD_RSHIFT; break;
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case INPUT_KEY_LEFT_CTRL: bit = INPUT_MOD_LCTRL; break;
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case INPUT_KEY_RIGHT_CTRL: bit = INPUT_MOD_RCTRL; break;
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case INPUT_KEY_LEFT_ALT: bit = INPUT_MOD_LALT; break;
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case INPUT_KEY_RIGHT_ALT: bit = INPUT_MOD_RALT; break;
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case INPUT_KEY_LEFT_GUI: bit = INPUT_MOD_LGUI; break;
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case INPUT_KEY_RIGHT_GUI: bit = INPUT_MOD_RGUI; break;
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default: break;
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}
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if (bit) {
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if (pressed) gModifiers |= bit;
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else gModifiers &= ~bit;
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}
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if (pressed && key == INPUT_KEY_CAPS_LOCK) gModifiers ^= INPUT_MOD_CAPS_LOCK;
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if (pressed && key == INPUT_KEY_NUM_LOCK) gModifiers ^= INPUT_MOD_NUM_LOCK;
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}
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// Implements the input Key To Char operation.
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static char KiInputKeyToChar(INPUT_KEY key) {
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if (key >= INPUT_KEY_A && key <= INPUT_KEY_Z) {
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bool shifted = (gModifiers & INPUT_MOD_SHIFT) != 0;
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bool caps = (gModifiers & INPUT_MOD_CAPS_LOCK) != 0;
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char c = (char)('a' + (key - INPUT_KEY_A));
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if (shifted ^ caps) c = (char)(c - 'a' + 'A');
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return c;
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}
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bool shifted = (gModifiers & INPUT_MOD_SHIFT) != 0;
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for (size_t i = 0; i < sizeof(gCharMap) / sizeof(gCharMap[0]); i++) {
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if (gCharMap[i].key == key)
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return shifted ? gCharMap[i].shifted : gCharMap[i].normal;
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}
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return 0;
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}
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// Implements the input Initialize operation.
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void KeInputInitialize(const HAL_API* hal) {
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gInputHal = hal;
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memset((void*)gKeyDown, 0, sizeof(gKeyDown));
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gModifiers = 0;
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gKeyHead = gKeyTail = 0;
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gRepeatKey = INPUT_KEY_NONE;
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gRepeatNextTick = 0;
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gMouseHead = gMouseTail = 0;
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gMouseButtons = 0;
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if (!gKeyboardEvent) {
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KSTATUS s = KeEventCreate(EventAutoReset, 0, &gKeyboardEvent);
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if (!KSUCCESS(s))
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DbgPrint("Input: keyboard wait event create failed st=0x%x\n", s);
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}
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if (!gInputStateEvent) {
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KSTATUS s = KeEventCreate(EventAutoReset, 0, &gInputStateEvent);
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if (!KSUCCESS(s))
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DbgPrint("Input: state wait event create failed st=0x%x\n", s);
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}
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int w = 1920, h = 1080;
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DISPLAY_MODE mode;
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if (KSUCCESS(KeDisplayGetMode(&mode))) {
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w = (int)mode.Width;
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h = (int)mode.Height;
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}
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KeInputMouseSetBounds(w, h);
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KeInputMouseSetPosition(w / 2, h / 2);
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KeDisplayShowCursor(true);
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DbgPrint("Input: kernel input core initialized (%dx%d)\n", w, h);
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}
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// Implements the input Register Device operation.
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__declspec(dllexport) KSTATUS KeInputRegisterDevice(const char* name, uint32_t flags, uint32_t* outDeviceId) {
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(void)flags;
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uint32_t id = gNextInputDeviceId++;
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if (id >= MAX_INPUT_DEVICES) return STATUS_NO_MEMORY;
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if (outDeviceId) *outDeviceId = id;
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DbgPrint("Input: registered device %u (%s)\n", id, name ? name : "unnamed");
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return STATUS_SUCCESS;
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}
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// Implements the input Submit Key operation.
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__declspec(dllexport) void KeInputSubmitKey(const INPUT_KEY_EVENT* event) {
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if (!event) return;
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INPUT_KEY key = event->Key;
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if (key == INPUT_KEY_NONE || key >= MAX_INPUT_KEYS) return;
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bool wasDown = gKeyDown[key] != 0;
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bool pressed = event->Pressed;
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if (pressed) {
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// The input core owns typematic repeat. Treat repeated hardware make
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// events as idempotent so PS/2 typematic and USB HID share one policy.
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if (wasDown)
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return;
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gKeyDown[key] = 1u;
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KiInputSetModifier(key, true);
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if (gInputStateEvent) KeSignalEvent(gInputStateEvent);
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KiInputQueueKey(key, KiInputKeyToChar(key));
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KiInputStartRepeat(key, KiInputNowTicks());
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} else {
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if (!wasDown)
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return;
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gKeyDown[key] = 0u;
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KiInputSetModifier(key, false);
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if (gInputStateEvent) KeSignalEvent(gInputStateEvent);
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KiInputStopRepeat(key);
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}
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}
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// Implements the input Commit Mouse Position operation.
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static void KiInputCommitMousePosition(int nx, int ny, uint8_t buttons) {
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int bw = gMouseBoundsW;
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int bh = gMouseBoundsH;
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if (bw < 1) bw = 1;
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if (bh < 1) bh = 1;
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if (nx < 0) nx = 0;
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if (ny < 0) ny = 0;
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if (nx >= bw) nx = bw - 1;
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if (ny >= bh) ny = bh - 1;
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gMouseX = nx;
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gMouseY = ny;
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gMouseButtons = buttons;
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KeDisplaySetCursorPosition(nx, ny);
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}
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// Implements the input Submit Mouse operation.
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__declspec(dllexport) void KeInputSubmitMouse(const INPUT_MOUSE_EVENT* event) {
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if (!event) return;
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int oldX = gMouseX;
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int oldY = gMouseY;
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int nx = oldX + event->dx;
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int ny = oldY + event->dy;
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KiInputCommitMousePosition(nx, ny, event->buttons);
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int next = (gMouseTail + 1) & (int)MOUSE_QUEUE_MASK;
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if (next != gMouseHead) {
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gMouseQueue[gMouseTail] = *event;
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gMouseTail = next;
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}
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}
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// Implements the input Submit Mouse Absolute operation.
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__declspec(dllexport) void KeInputSubmitMouseAbsolute(const INPUT_MOUSE_ABSOLUTE_EVENT* event) {
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if (!event) return;
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int oldX = gMouseX;
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int oldY = gMouseY;
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KiInputCommitMousePosition(event->x, event->y, event->buttons);
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INPUT_MOUSE_EVENT rel;
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rel.dx = gMouseX - oldX;
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rel.dy = gMouseY - oldY;
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rel.wheel = event->wheel;
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rel.buttons = event->buttons;
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int next = (gMouseTail + 1) & (int)MOUSE_QUEUE_MASK;
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if (next != gMouseHead) {
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gMouseQueue[gMouseTail] = rel;
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gMouseTail = next;
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}
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}
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// Implements the input Submit Mouse Absolute Scaled operation.
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__declspec(dllexport) void KeInputSubmitMouseAbsoluteScaled(uint32_t rawX, uint32_t rawY, uint32_t maxX, uint32_t maxY, int wheel, uint8_t buttons) {
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int bw = gMouseBoundsW;
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int bh = gMouseBoundsH;
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if (bw < 1) bw = 1;
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if (bh < 1) bh = 1;
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INPUT_MOUSE_ABSOLUTE_EVENT ev;
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ev.x = maxX ? (int)(((uint64_t)rawX * (uint64_t)(bw - 1)) / (uint64_t)maxX) : 0;
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ev.y = maxY ? (int)(((uint64_t)rawY * (uint64_t)(bh - 1)) / (uint64_t)maxY) : 0;
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ev.wheel = wheel;
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ev.buttons = buttons;
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KeInputSubmitMouseAbsolute(&ev);
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}
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INPUT_KEY KeInputKbPoll(void) {
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if (gKeyHead == gKeyTail) KiInputServiceRepeat();
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return (gKeyHead == gKeyTail) ? INPUT_KEY_NONE : gKeyQueue[gKeyHead].key;
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}
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// Waits until at least one keyboard event is available.
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KSTATUS KeInputWaitKey(uint8_t alertable) {
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if (KeInputKbPoll() != INPUT_KEY_NONE)
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return STATUS_SUCCESS;
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if (!gKeyboardEvent)
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return STATUS_FAILURE;
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for (;;) {
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KSTATUS s = KeWaitForEvent(gKeyboardEvent, alertable);
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if (!KSUCCESS(s))
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return s;
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if (KeInputKbPoll() != INPUT_KEY_NONE)
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return STATUS_SUCCESS;
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}
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}
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// Implements the input Is Key Down operation.
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bool KeInputIsKeyDown(INPUT_KEY key) {
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if (key == INPUT_KEY_NONE || key >= MAX_INPUT_KEYS) return false;
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return gKeyDown[key] != 0;
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}
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// Implements the input Peek Event operation.
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bool KeInputPeekEvent(INPUT_KEY_RECORD* record) {
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if (!record) return false;
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if (gKeyHead == gKeyTail) KiInputServiceRepeat();
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if (gKeyHead == gKeyTail) return false;
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INPUT_KEY_QUEUE_ENTRY entry = gKeyQueue[gKeyHead];
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record->Key = entry.key;
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record->Char = entry.ch;
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record->Reserved = 0;
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record->Modifiers = entry.modifiers;
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return true;
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}
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// Implements the input Read Event operation.
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bool KeInputReadEvent(INPUT_KEY_RECORD* record) {
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if (!KeInputPeekEvent(record)) return false;
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gKeyHead = (gKeyHead + 1) & (int)KEY_QUEUE_MASK;
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return true;
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}
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// Implements the input Read Key operation.
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INPUT_KEY KeInputReadKey(void) {
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INPUT_KEY_RECORD record;
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return KeInputReadEvent(&record) ? record.Key : INPUT_KEY_NONE;
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}
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// Implements the input Read Char operation.
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char KeInputReadChar(void) {
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INPUT_KEY_RECORD record;
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return KeInputReadEvent(&record) ? record.Char : 0;
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}
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// Implements the input Get Modifiers operation.
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uint32_t KeInputGetModifiers(void) {
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return gModifiers;
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}
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// Implements the input Mouse Poll operation.
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bool KeInputMousePoll(void) {
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return gMouseHead != gMouseTail;
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}
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// Implements the input Mouse Read operation.
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bool KeInputMouseRead(int* dx, int* dy, uint8_t* buttons) {
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if (!dx || !dy || !buttons) return false;
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if (gMouseHead == gMouseTail) return false;
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INPUT_MOUSE_EVENT ev = gMouseQueue[gMouseHead];
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gMouseHead = (gMouseHead + 1) & (int)MOUSE_QUEUE_MASK;
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*dx = ev.dx;
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*dy = ev.dy;
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*buttons = ev.buttons;
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return true;
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}
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// Implements the input Mouse Get Position operation.
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void KeInputMouseGetPosition(int* x, int* y) {
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if (x) *x = gMouseX;
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if (y) *y = gMouseY;
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}
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// Implements the input Mouse Set Position operation.
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void KeInputMouseSetPosition(int x, int y) {
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int bw = gMouseBoundsW;
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int bh = gMouseBoundsH;
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if (bw < 1) bw = 1;
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if (bh < 1) bh = 1;
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if (x < 0) x = 0;
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if (y < 0) y = 0;
|
|
if (x >= bw) x = bw - 1;
|
|
if (y >= bh) y = bh - 1;
|
|
gMouseX = x;
|
|
gMouseY = y;
|
|
KeDisplaySetCursorPosition(x, y);
|
|
}
|
|
|
|
// Implements the input Mouse Set Bounds operation.
|
|
void KeInputMouseSetBounds(int w, int h) {
|
|
if (w < 1) w = 1;
|
|
if (h < 1) h = 1;
|
|
gMouseBoundsW = w;
|
|
gMouseBoundsH = h;
|
|
KeInputMouseSetPosition(gMouseX, gMouseY);
|
|
}
|
|
|
|
// Destroys an input queue handle.
|
|
static void KiInputQueueDestroy(OBJECT* object) {
|
|
INPUT_QUEUE* queue = CONTAINING_RECORD(object, INPUT_QUEUE, Header);
|
|
if (queue->WaitEvent) {
|
|
ObDereferenceObject(&queue->WaitEvent->Header);
|
|
queue->WaitEvent = (EVENT*)0;
|
|
}
|
|
}
|
|
|
|
// Opens the default keyboard input queue as a waitable object.
|
|
KSTATUS KeInputOpenQueue(INPUT_QUEUE** out) {
|
|
if (!out) return STATUS_INVALID_PARAMETER;
|
|
*out = (INPUT_QUEUE*)0;
|
|
if (!gInputStateEvent) return STATUS_FAILURE;
|
|
|
|
INPUT_QUEUE* queue = (INPUT_QUEUE*)ObAllocateObject(ObjectTypeInputQueue, sizeof(INPUT_QUEUE));
|
|
if (!queue) return STATUS_NO_MEMORY;
|
|
queue->Header.Destroy = KiInputQueueDestroy;
|
|
ObReferenceObject(&gInputStateEvent->Header);
|
|
queue->WaitEvent = gInputStateEvent;
|
|
*out = queue;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
// Returns the event that wakes when keyboard state changes.
|
|
EVENT* KeInputQueueWaitEvent(INPUT_QUEUE* queue) {
|
|
return queue ? queue->WaitEvent : (EVENT*)0;
|
|
}
|