6f2e756bea
"The Monster from Redmond"
maksw2026-04-16 21:41:37 +02:00
57a73f49d9
so i don't actually need that mutex, let it race
maksw2026-04-16 21:40:46 +02:00
cd6332fe0a
spaces and LF please
maksw2026-04-15 18:27:18 +02:00
a2671bed5d
image.cpp: remove unused macros, in-place conversion from rgba to argb. main.cpp: change move assignment in generic raii wrapper, change the Interpreter from struct to class to better reflect what it actually is. window.cpp: implement a workaround for the window to not freeze during dragging. fuck you ms.
maksw2026-04-15 18:23:28 +02:00
469f0db39c
music! random dialogue!
maksw2026-03-02 20:05:04 +01:00
02b5bc8b52
window_get_mouse_position returns a struct, claude wrote me a state machine for main.cpp, compositor queues animations on type instead of one queue, change from uint32_t to *_handle_t, improve compositor performance, generic raii wrapper in main.cpp over multiple structs.
maksw2026-02-27 22:37:49 +01:00
a12c9a3e8f
intense desloppification, performance improvements, openmp ready, add audio, refactor everything, fix warnings and bad practices
maksw2026-02-24 10:41:40 +01:00
0c24781c81
raii and some memory savings
maksw2025-12-17 14:07:18 +01:00
1bba6754ee
much easier to write the scene script now, the timer now reports every five seconds instead of sixty frames, yielding more stable results
maksw2025-11-13 23:00:57 +01:00
612c4e694b
text_nextframe now takes deltatime instead of recomputing it, the scene command struct got an overhaul and now it's much easier to write and read
maksw2025-11-13 15:48:58 +01:00
e56d88ad08
fixed some warnings, more engaging dialogue thanks to chatgpt
maksw2025-11-12 21:44:54 +01:00
82dddec0ca
remove a deprecated function
maksw2025-11-12 21:14:37 +01:00
46b3fbb3b5
whoops, linux works now
maksw2025-11-12 17:09:09 +01:00
475e57d85c
parallel animations, a different test dialogue, utf-8
maksw2025-11-12 13:11:17 +01:00
1b31faa7ee
vs solution, animations, some warnings fixed
maksw2025-11-12 08:49:09 +01:00