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@@ -1,45 +1,45 @@
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// text.h
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#pragma once
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#ifndef TEXT_RENDERER_H
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#define TEXT_RENDERER_H
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#include <stdint.h>
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struct text_t;
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#ifdef __cplusplus
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#include <cstdint>
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extern "C" {
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#else
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#include <stdint.h>
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#endif
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// initializes a new text renderer with given width and height
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text_t* text_init(int width, int height);
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// shares cache, prefer when using the same font to save memory
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text_t* text_init_shared(text_t* source, int width, int height);
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// destroys the text renderer and frees resources
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void text_destroy(text_t* text);
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// pushes new text buffer to be rendered, can be stacked
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void text_push(text_t* text,
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const char* str,
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float speed,
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bool outline);
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// load font and set as current font
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void text_set_font(text_t* text, const char* font_path, float size);
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// finish whole current text buffer immediately
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void text_show_all_current(text_t* text);
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// returns true if text is still animating
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bool text_is_animating(text_t* text);
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// advance, call every frame, returns true when it touched the framebuffer
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bool text_nextframe(text_t* text, float deltatime);
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// gets the framebuffer of the text renderer
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const uint32_t* text_getfb(text_t* text);
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// clears the text buffer and the frame buffer
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void text_clear(text_t* text);
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#ifdef __cplusplus
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}
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#endif
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// text.h
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#pragma once
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#ifndef TEXT_RENDERER_H
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#define TEXT_RENDERER_H
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#include <stdint.h>
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struct text_t;
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#ifdef __cplusplus
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#include <cstdint>
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extern "C" {
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#else
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#include <stdint.h>
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#endif
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// initializes a new text renderer with given width and height
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text_t* text_init(int width, int height);
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// shares cache, prefer when using the same font to save memory
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text_t* text_init_shared(text_t* source, int width, int height);
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// destroys the text renderer and frees resources
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void text_destroy(text_t* text);
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// pushes new text buffer to be rendered, can be stacked
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void text_push(text_t* text,
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const char* str,
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float speed,
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bool outline);
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// load font and set as current font
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void text_set_font(text_t* text, const char* font_path, float size);
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// finish whole current text buffer immediately
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void text_show_all_current(text_t* text);
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// returns true if text is still animating
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bool text_is_animating(text_t* text);
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// advance, call every frame, returns true when it touched the framebuffer
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bool text_nextframe(text_t* text, float deltatime);
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// gets the framebuffer of the text renderer
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const uint32_t* text_getfb(text_t* text);
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// clears the text buffer and the frame buffer
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void text_clear(text_t* text);
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#ifdef __cplusplus
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}
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#endif
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#endif // TEXT_RENDERER_H
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