"The Monster from Redmond"
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// window.cpp
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// window.cpp
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// This file implements the windowing and input system using SDL2.
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// This file implements the windowing and input system using SDL2.
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// It provides a simple API for creating a window, blitting pixel data, and handling input events.
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// It provides a simple API for creating a window, blitting pixel data, and handling input events.
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// Since Microsoft is retarded and forces us to live in 1985, we use a thread to manage the window
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// Since The Monster from Redmond is retarded and forces us to live in 1985, we use a thread to manage the window
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// to avoid freezing the app during window move or resize operations. Of course, normal OSes don't need that.
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// to avoid freezing the app during window move or resize operations. Of course, normal OSes don't need that.
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#include <window.h>
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#include <window.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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