text_nextframe now takes deltatime instead of recomputing it, the scene command struct got an overhaul and now it's much easier to write and read

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maksw committed 2025-11-13 15:48:58 +01:00
1 parent e56d88ad08
commit 612c4e694b
3 files changed
+204 -172

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@@ -21,7 +21,7 @@ void text_push(text_t* text,
void text_show_all_current(text_t* text);
bool text_is_animating(text_t* text);
// advance, call every frame, returns false when done
bool text_nextframe(text_t* text);
bool text_nextframe(text_t* text, float deltatime);
uint32_t* text_getfb(text_t* text);
void text_clear(text_t* text);
}