Files
nt-lite/code/video/video.c
T

113 lines
3.0 KiB
C

#include <windows.h>
#include <stdint.h>
#include <stddef.h>
#include <string.h>
#include <intrin.h>
#include "bink.h"
int main(const char* cmdline) {
void* h = GetStdHandle(STD_OUTPUT_HANDLE);
WriteConsoleA(h, "video: starting\n", 16, 0, 0);
WriteConsoleA(h, cmdline, (unsigned int)strlen(cmdline), 0, 0);
WriteConsoleA(h, "\n", 1, 0, 0);
void* f = CreateFileA("video.bk2", 0, 0, 0, 3, 0, 0);
if (!f || f == (void*)(unsigned long long)0xFFFFFFFF) { // fuckass
WriteConsoleA(h, "video: failed to open video.bk2\n", 32, 0, 0);
ExitProcess(1);
}
unsigned long s = GetFileSize(f, 0);
if (!s || s == 0xFFFFFFFF) {
WriteConsoleA(h, "video: GetFileSize failed!\n", 27, 0, 0);
ExitProcess(1);
}
void* buf = HeapAlloc(0, 0, s);
if (!buf) {
WriteConsoleA(h, "video: HeapAlloc failed\n", 24, 0, 0);
ExitProcess(1);
}
int r = ReadFile(f, buf, s, 0, 0);
if (!r) {
WriteConsoleA(h, "video: ReadFile failed\n", 23, 0, 0);
ExitProcess(1);
}
WriteConsoleA(h, "video: video.bk2 loaded\n", 24, 0, 0);
CloseHandle(h);
HBINK b = BinkOpen(buf, BINKFROMMEMORY);
if (!b) {
WriteConsoleA(h, "video: BinkOpen failed: ", 24, 0, 0);
const char* err = BinkGetError();
WriteConsoleA(h, err, (unsigned int)strlen(err), 0, 0);
WriteConsoleA(h, "\n", 1, 0, 0);
ExitProcess(1);
}
uint32_t width = b->Width;
uint32_t height = b->Height;
uint32_t* fb = HeapAlloc(0, 0, width * height * sizeof(uint32_t));
if (!fb) {
WriteConsoleA(h, "video: framebuffer alloc failed\n", 32, 0, 0);
ExitProcess(1);
}
// Prepare the Win32 BITMAPINFO structure
BITMAPINFO bmi;
memset(&bmi, 0, sizeof(bmi));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = width;
bmi.bmiHeader.biHeight = -(LONG)height; // Negative means top-down drawing!
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
while (1) {
if (BinkWait(b)) {
_mm_pause();
continue;
}
BinkDoFrame(b);
if (BinkShouldSkip(b)) {
BinkNextFrame(b);
BinkDoFrame(b);
continue;
}
BinkCopyToBuffer(b, fb, width * 4, height, 0, 0,
BINKSURFACE32);
// Welcome to the GDI pipeline!
PAINTSTRUCT ps;
// Using NULL/0 as the HWND since we don't have a real window handle yet
HDC hdc = BeginPaint((HWND)0, &ps);
StretchDIBits(
hdc,
0, 0, width, height, // Destination rect
0, 0, width, height, // Source rect
fb,
&bmi,
DIB_RGB_COLORS,
SRCCOPY
);
EndPaint((HWND)0, &ps);
if (b->FrameNum == b->Frames)
break;
BinkNextFrame(b);
}
WriteConsoleA(h, "shell: goodbye\n", 15, 0, 0);
ExitProcess(0);
}