#include #include #include #include #include #include "bink.h" static const char* commandLineSecondToken(const char* cmdline, char* out, size_t outSize) { if (!out || outSize == 0) return "video.bk2"; strcpy(out, "video.bk2"); if (!cmdline) return out; while (*cmdline == ' ' || *cmdline == '\t') cmdline++; if (*cmdline == '\0') return out; if (*cmdline == '"') { cmdline++; while (*cmdline && *cmdline != '"') cmdline++; if (*cmdline == '"') cmdline++; } else { while (*cmdline && *cmdline != ' ' && *cmdline != '\t') cmdline++; } while (*cmdline == ' ' || *cmdline == '\t') cmdline++; if (*cmdline == '\0') return out; size_t pos = 0; if (*cmdline == '"') { cmdline++; while (*cmdline && *cmdline != '"' && pos + 1 < outSize) out[pos++] = *cmdline++; } else { while (*cmdline && *cmdline != ' ' && *cmdline != '\t' && pos + 1 < outSize) out[pos++] = *cmdline++; } out[pos] = '\0'; return out; } int main(void) { const char* cmdline = GetCommandLineA(); char videoPath[260]; const char* path = commandLineSecondToken(cmdline, videoPath, sizeof(videoPath)); void* h = GetStdHandle(STD_OUTPUT_HANDLE); WriteConsoleA(h, "video: starting\n", 16, 0, 0); WriteConsoleA(h, cmdline, (unsigned int)strlen(cmdline), 0, 0); WriteConsoleA(h, "\n", 1, 0, 0); void* f = CreateFileA(path, 0, 0, 0, 3, 0, 0); if (!f || f == (void*)(unsigned long long)0xFFFFFFFF) { // fuckass WriteConsoleA(h, "video: failed to open input file\n", 33, 0, 0); ExitProcess(1); } unsigned long s = GetFileSize(f, 0); if (!s || s == 0xFFFFFFFF) { WriteConsoleA(h, "video: GetFileSize failed!\n", 27, 0, 0); ExitProcess(1); } void* buf = HeapAlloc(0, 0, s); if (!buf) { WriteConsoleA(h, "video: HeapAlloc failed\n", 24, 0, 0); ExitProcess(1); } int r = ReadFile(f, buf, s, 0, 0); if (!r) { WriteConsoleA(h, "video: ReadFile failed\n", 23, 0, 0); ExitProcess(1); } WriteConsoleA(h, "video: input file loaded\n", 25, 0, 0); CloseHandle(h); HBINK b = BinkOpen(buf, BINKFROMMEMORY); if (!b) { WriteConsoleA(h, "video: BinkOpen failed: ", 24, 0, 0); const char* err = BinkGetError(); WriteConsoleA(h, err, (unsigned int)strlen(err), 0, 0); WriteConsoleA(h, "\n", 1, 0, 0); ExitProcess(1); } uint32_t width = b->Width; uint32_t height = b->Height; uint32_t* fb = HeapAlloc(0, 0, width * height * sizeof(uint32_t)); if (!fb) { WriteConsoleA(h, "video: framebuffer alloc failed\n", 32, 0, 0); ExitProcess(1); } // Prepare the Win32 BITMAPINFO structure BITMAPINFO bmi; memset(&bmi, 0, sizeof(bmi)); bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = width; bmi.bmiHeader.biHeight = -(LONG)height; // Negative means top-down drawing! bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biCompression = BI_RGB; while (1) { if (BinkWait(b)) { _mm_pause(); continue; } BinkDoFrame(b); if (BinkShouldSkip(b)) { BinkNextFrame(b); BinkDoFrame(b); continue; } BinkCopyToBuffer(b, fb, width * 4, height, 0, 0, BINKSURFACE32); // Welcome to the GDI pipeline! PAINTSTRUCT ps; // Using NULL/0 as the HWND since we don't have a real window handle yet HDC hdc = BeginPaint((HWND)0, &ps); StretchDIBits( hdc, 0, 0, width, height, // Destination rect 0, 0, width, height, // Source rect fb, &bmi, DIB_RGB_COLORS, SRCCOPY ); EndPaint((HWND)0, &ps); if (b->FrameNum == b->Frames) break; BinkNextFrame(b); } WriteConsoleA(h, "video: goodbye\n", 15, 0, 0); ExitProcess(0); }