add lwIP TCP/IP stack as a runtime driver, native socket syscalls, SysGetMemoryStatus replacing CatchAllDebugBucket, fix timeGetTime to return milliseconds, fix SysSleep to interpret argument as milliseconds, SysGetTick now returns microseconds, harden all syscalls against bad user pointers with CopyFromUser/CopyToUser/MmProbeUser throughout, add networking test apps, port-forward 8080 in runa.bat, split LWIP_DRIVER_CFLAGS, add settings.ini to deploy, remove ethernet.c stub

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maksw committed 2026-05-22 18:54:53 +02:00
1 parent 18b4dd0f61
commit df13b8056c
365 files changed
+143263 -1362

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+35 -35
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@@ -1,35 +1,35 @@
// ob_object.c - executive object manager
#include <string.h>
#include <intrin.h>
#include <ob_object.h>
#include <mm_virt.h>
OBJECT* ObAllocateObject(OBJECT_TYPE type, size_t size) {
if (size < sizeof(OBJECT)) size = sizeof(OBJECT);
OBJECT* obj = (OBJECT *)MmAllocatePool(size);
if (!obj) return (OBJECT *)0;
memset(obj, 0, size);
obj->Type = type;
obj->RefCount = 1;
obj->Destroy = (void *)0; // caller fills this in
return obj;
}
void ObReferenceObject(OBJECT* object) {
if (!object) return;
_InterlockedIncrement(&object->RefCount);
}
void ObDereferenceObject(OBJECT* object) {
if (!object) return;
long prev = _InterlockedDecrement(&object->RefCount);
if (prev == 0) {
// Reference count hit zero - run the destructor then free.
if (object->Destroy) {
object->Destroy(object);
}
MmFreePool(object);
}
}
// ob_object.c - executive object manager
#include <string.h>
#include <intrin.h>
#include <ob_object.h>
#include <mm_virt.h>
__declspec(dllexport) OBJECT* ObAllocateObject(OBJECT_TYPE type, size_t size) {
if (size < sizeof(OBJECT)) size = sizeof(OBJECT);
OBJECT* obj = (OBJECT *)MmAllocatePool(size);
if (!obj) return (OBJECT *)0;
memset(obj, 0, size);
obj->Type = type;
obj->RefCount = 1;
obj->Destroy = (void *)0; // caller fills this in
return obj;
}
__declspec(dllexport) void ObReferenceObject(OBJECT* object) {
if (!object) return;
_InterlockedIncrement(&object->RefCount);
}
__declspec(dllexport) void ObDereferenceObject(OBJECT* object) {
if (!object) return;
long prev = _InterlockedDecrement(&object->RefCount);
if (prev == 0) {
// Reference count hit zero - run the destructor then free.
if (object->Destroy) {
object->Destroy(object);
}
MmFreePool(object);
}
}