clean up and standardize types across the codebase, unify atomic operations, improve UTF-8 handling throughout the system, remove obsolete input and named queue interfaces, redesign process preparation and creation, tighten IPC and service boundaries, improve error handling and reliability, minor documentation cleanup, fix doom surfaces, fix panic in ini parsing.
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@@ -216,8 +216,8 @@ static void Ps2MouseIsr(void) {
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if (flags & 0xC0u)
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return;
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int dx = (int)gMousePacket[1] - ((flags & 0x10u) ? 256 : 0);
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int dy = (int)gMousePacket[2] - ((flags & 0x20u) ? 256 : 0);
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int32_t dx = (int32_t)gMousePacket[1] - ((flags & 0x10u) ? 256 : 0);
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int32_t dy = (int32_t)gMousePacket[2] - ((flags & 0x20u) ? 256 : 0);
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dy = -dy;
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int next = (gMouseDpcTail + 1) & (int)MOUSE_DPC_QUEUE_MASK;
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@@ -33,8 +33,8 @@
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#define MOUSE_DPC_QUEUE_MASK (MOUSE_DPC_QUEUE_SIZE - 1u)
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typedef struct PS2_MOUSE_PACKET {
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int dx;
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int dy;
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int32_t dx;
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int32_t dy;
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uint8_t buttons;
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} PS2_MOUSE_PACKET;
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