isolate POSIX builds from the host UCRT, wire lwext4 and ntfs-3g as ext4.sys and ntfs.sys, split the FAT driver into directory/file/async/driver/mount units, add posixsrv and dwm plus input/console/desktop syscall clients and a pile of new smoke targets, rename serial.sys to cereal.sys, name HDA/USB/lwIP/AHCI workers, harden ATA probing/reset/removal around actual hardware deadlines, absent-channel detection, diagnostics and explicit worker lifetime, redo ACPI S5 shutdown around GAS/MMIO and HW-reduced firmware, scan SSDTs for _S5 and deal with Intel SMI sleep trapping, make serial and SMP timeouts use real monotonic deadlines, add thread names and fix terminal thread teardown, scheduler and APC prepare/commit races, make advisory file locks queryable and preserve split ranges and add mutable file append state, add shared-memory pipes with kernel-assisted wait/wake, introduce capability-scoped input and display managers, split surface map rights into read/write, add explicit unmap and replace present with commit/generation/damage tracking while keeping physical presentation under the display manager, decouple native exception classes from Win32 exception numbers and translate them in kernel32, add opaque process startup data, bump the resource protocol to v3 with namespace directories, symlinks and enumeration and service control to v2 with generic READY handle exports, add the new POSIX errno/status surface and rebuild fds around posixsrv-owned shared open descriptions, descriptor-local flags, exact inheritance snapshots, dup/fcntl/record locks and shared-ring pipes, add waitpid, POSIX credentials/groups/sessions/passwd/group lookups and move sockets onto stable open descriptions, port the shells and apps to the new console/input services and surface commit API, teach init to load services.ini and start/supervise RSSRV, DWM and generic services under restricted capabilities while publishing their endpoints through RSSRV, split RSSRV into namespace, volume, display, session, input, console and resource components and make /SystemRoot a real symlink to the independently published system volume, shift the syscall table again, expand lock/resource/surface/POSIX/service/thread smoke coverage, make docs scream ASK QUESTIONS and DISCUSS at LLMs, replace MIT No Attribution with WTFPL+.

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/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)queue.h 8.5 (Berkeley) 8/20/94
* $FreeBSD$
*/
#ifndef _SYS_QUEUE_H_
#define _SYS_QUEUE_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "../ext4_config.h"
/*
* This file defines four types of data structures: singly-linked lists,
* singly-linked tail queues, lists and tail queues.
*
* A singly-linked list is headed by a single forward pointer. The elements
* are singly linked for minimum space and pointer manipulation overhead at
* the expense of O(n) removal for arbitrary elements. New elements can be
* added to the list after an existing element or at the head of the list.
* Elements being removed from the head of the list should use the explicit
* macro for this purpose for optimum efficiency. A singly-linked list may
* only be traversed in the forward direction. Singly-linked lists are ideal
* for applications with large datasets and few or no removals or for
* implementing a LIFO queue.
*
* A singly-linked tail queue is headed by a pair of pointers, one to the
* head of the list and the other to the tail of the list. The elements are
* singly linked for minimum space and pointer manipulation overhead at the
* expense of O(n) removal for arbitrary elements. New elements can be added
* to the list after an existing element, at the head of the list, or at the
* end of the list. Elements being removed from the head of the tail queue
* should use the explicit macro for this purpose for optimum efficiency.
* A singly-linked tail queue may only be traversed in the forward direction.
* Singly-linked tail queues are ideal for applications with large datasets
* and few or no removals or for implementing a FIFO queue.
*
* A list is headed by a single forward pointer (or an array of forward
* pointers for a hash table header). The elements are doubly linked
* so that an arbitrary element can be removed without a need to
* traverse the list. New elements can be added to the list before
* or after an existing element or at the head of the list. A list
* may be traversed in either direction.
*
* A tail queue is headed by a pair of pointers, one to the head of the
* list and the other to the tail of the list. The elements are doubly
* linked so that an arbitrary element can be removed without a need to
* traverse the list. New elements can be added to the list before or
* after an existing element, at the head of the list, or at the end of
* the list. A tail queue may be traversed in either direction.
*
* For details on the use of these macros, see the queue(3) manual page.
*
*
* SLIST LIST STAILQ TAILQ
* _HEAD + + + +
* _HEAD_INITIALIZER + + + +
* _ENTRY + + + +
* _INIT + + + +
* _EMPTY + + + +
* _FIRST + + + +
* _NEXT + + + +
* _PREV - + - +
* _LAST - - + +
* _FOREACH + + + +
* _FOREACH_FROM + + + +
* _FOREACH_SAFE + + + +
* _FOREACH_FROM_SAFE + + + +
* _FOREACH_REVERSE - - - +
* _FOREACH_REVERSE_FROM - - - +
* _FOREACH_REVERSE_SAFE - - - +
* _FOREACH_REVERSE_FROM_SAFE - - - +
* _INSERT_HEAD + + + +
* _INSERT_BEFORE - + - +
* _INSERT_AFTER + + + +
* _INSERT_TAIL - - + +
* _CONCAT - - + +
* _REMOVE_AFTER + - + -
* _REMOVE_HEAD + - + -
* _REMOVE + + + +
* _SWAP + + + +
*
*/
#ifdef QUEUE_MACRO_DEBUG
/* Store the last 2 places the queue element or head was altered */
struct qm_trace {
unsigned long lastline;
unsigned long prevline;
const char *lastfile;
const char *prevfile;
};
#define TRACEBUF struct qm_trace trace;
#define TRACEBUF_INITIALIZER { __LINE__, 0, __FILE__, NULL } ,
#define TRASHIT(x) do {(x) = (void *)-1;} while (0)
#define QMD_SAVELINK(name, link) void **name = (void *)&(link)
#define QMD_TRACE_HEAD(head) do { \
(head)->trace.prevline = (head)->trace.lastline; \
(head)->trace.prevfile = (head)->trace.lastfile; \
(head)->trace.lastline = __LINE__; \
(head)->trace.lastfile = __FILE__; \
} while (0)
#define QMD_TRACE_ELEM(elem) do { \
(elem)->trace.prevline = (elem)->trace.lastline; \
(elem)->trace.prevfile = (elem)->trace.lastfile; \
(elem)->trace.lastline = __LINE__; \
(elem)->trace.lastfile = __FILE__; \
} while (0)
#else
#define QMD_TRACE_ELEM(elem)
#define QMD_TRACE_HEAD(head)
#define QMD_SAVELINK(name, link)
#define TRACEBUF
#define TRACEBUF_INITIALIZER
#define TRASHIT(x)
#endif /* QUEUE_MACRO_DEBUG */
/*
* Singly-linked List declarations.
*/
#define SLIST_HEAD(name, type) \
struct name { \
struct type *slh_first; /* first element */ \
}
#define SLIST_HEAD_INITIALIZER(head) \
{ NULL }
#define SLIST_ENTRY(type) \
struct { \
struct type *sle_next; /* next element */ \
}
/*
* Singly-linked List functions.
*/
#define SLIST_EMPTY(head) ((head)->slh_first == NULL)
#define SLIST_FIRST(head) ((head)->slh_first)
#define SLIST_FOREACH(var, head, field) \
for ((var) = SLIST_FIRST((head)); \
(var); \
(var) = SLIST_NEXT((var), field))
#define SLIST_FOREACH_FROM(var, head, field) \
for ((var) = ((var) ? (var) : SLIST_FIRST((head))); \
(var); \
(var) = SLIST_NEXT((var), field))
#define SLIST_FOREACH_SAFE(var, head, field, tvar) \
for ((var) = SLIST_FIRST((head)); \
(var) && ((tvar) = SLIST_NEXT((var), field), 1); \
(var) = (tvar))
#define SLIST_FOREACH_FROM_SAFE(var, head, field, tvar) \
for ((var) = ((var) ? (var) : SLIST_FIRST((head))); \
(var) && ((tvar) = SLIST_NEXT((var), field), 1); \
(var) = (tvar))
#define SLIST_FOREACH_PREVPTR(var, varp, head, field) \
for ((varp) = &SLIST_FIRST((head)); \
((var) = *(varp)) != NULL; \
(varp) = &SLIST_NEXT((var), field))
#define SLIST_INIT(head) do { \
SLIST_FIRST((head)) = NULL; \
} while (0)
#define SLIST_INSERT_AFTER(slistelm, elm, field) do { \
SLIST_NEXT((elm), field) = SLIST_NEXT((slistelm), field); \
SLIST_NEXT((slistelm), field) = (elm); \
} while (0)
#define SLIST_INSERT_HEAD(head, elm, field) do { \
SLIST_NEXT((elm), field) = SLIST_FIRST((head)); \
SLIST_FIRST((head)) = (elm); \
} while (0)
#define SLIST_NEXT(elm, field) ((elm)->field.sle_next)
#define SLIST_REMOVE(head, elm, type, field) do { \
QMD_SAVELINK(oldnext, (elm)->field.sle_next); \
if (SLIST_FIRST((head)) == (elm)) { \
SLIST_REMOVE_HEAD((head), field); \
} \
else { \
struct type *curelm = SLIST_FIRST((head)); \
while (SLIST_NEXT(curelm, field) != (elm)) \
curelm = SLIST_NEXT(curelm, field); \
SLIST_REMOVE_AFTER(curelm, field); \
} \
TRASHIT(*oldnext); \
} while (0)
#define SLIST_REMOVE_AFTER(elm, field) do { \
SLIST_NEXT(elm, field) = \
SLIST_NEXT(SLIST_NEXT(elm, field), field); \
} while (0)
#define SLIST_REMOVE_HEAD(head, field) do { \
SLIST_FIRST((head)) = SLIST_NEXT(SLIST_FIRST((head)), field); \
} while (0)
#define SLIST_SWAP(head1, head2, type) do { \
struct type *swap_first = SLIST_FIRST(head1); \
SLIST_FIRST(head1) = SLIST_FIRST(head2); \
SLIST_FIRST(head2) = swap_first; \
} while (0)
/*
* Singly-linked Tail queue declarations.
*/
#define STAILQ_HEAD(name, type) \
struct name { \
struct type *stqh_first;/* first element */ \
struct type **stqh_last;/* addr of last next element */ \
}
#define STAILQ_HEAD_INITIALIZER(head) \
{ NULL, &(head).stqh_first }
#define STAILQ_ENTRY(type) \
struct { \
struct type *stqe_next; /* next element */ \
}
/*
* Singly-linked Tail queue functions.
*/
#define STAILQ_CONCAT(head1, head2) do { \
if (!STAILQ_EMPTY((head2))) { \
*(head1)->stqh_last = (head2)->stqh_first; \
(head1)->stqh_last = (head2)->stqh_last; \
STAILQ_INIT((head2)); \
} \
} while (0)
#define STAILQ_EMPTY(head) ((head)->stqh_first == NULL)
#define STAILQ_FIRST(head) ((head)->stqh_first)
#define STAILQ_FOREACH(var, head, field) \
for((var) = STAILQ_FIRST((head)); \
(var); \
(var) = STAILQ_NEXT((var), field))
#define STAILQ_FOREACH_FROM(var, head, field) \
for ((var) = ((var) ? (var) : STAILQ_FIRST((head))); \
(var); \
(var) = STAILQ_NEXT((var), field))
#define STAILQ_FOREACH_SAFE(var, head, field, tvar) \
for ((var) = STAILQ_FIRST((head)); \
(var) && ((tvar) = STAILQ_NEXT((var), field), 1); \
(var) = (tvar))
#define STAILQ_FOREACH_FROM_SAFE(var, head, field, tvar) \
for ((var) = ((var) ? (var) : STAILQ_FIRST((head))); \
(var) && ((tvar) = STAILQ_NEXT((var), field), 1); \
(var) = (tvar))
#define STAILQ_INIT(head) do { \
STAILQ_FIRST((head)) = NULL; \
(head)->stqh_last = &STAILQ_FIRST((head)); \
} while (0)
#define STAILQ_INSERT_AFTER(head, tqelm, elm, field) do { \
if ((STAILQ_NEXT((elm), field) = STAILQ_NEXT((tqelm), field)) == NULL)\
(head)->stqh_last = &STAILQ_NEXT((elm), field); \
STAILQ_NEXT((tqelm), field) = (elm); \
} while (0)
#define STAILQ_INSERT_HEAD(head, elm, field) do { \
if ((STAILQ_NEXT((elm), field) = STAILQ_FIRST((head))) == NULL) \
(head)->stqh_last = &STAILQ_NEXT((elm), field); \
STAILQ_FIRST((head)) = (elm); \
} while (0)
#define STAILQ_INSERT_TAIL(head, elm, field) do { \
STAILQ_NEXT((elm), field) = NULL; \
*(head)->stqh_last = (elm); \
(head)->stqh_last = &STAILQ_NEXT((elm), field); \
} while (0)
#define STAILQ_LAST(head, type, field) \
(STAILQ_EMPTY((head)) ? NULL : \
__containerof((head)->stqh_last, struct type, field.stqe_next))
#define STAILQ_NEXT(elm, field) ((elm)->field.stqe_next)
#define STAILQ_REMOVE(head, elm, type, field) do { \
QMD_SAVELINK(oldnext, (elm)->field.stqe_next); \
if (STAILQ_FIRST((head)) == (elm)) { \
STAILQ_REMOVE_HEAD((head), field); \
} \
else { \
struct type *curelm = STAILQ_FIRST((head)); \
while (STAILQ_NEXT(curelm, field) != (elm)) \
curelm = STAILQ_NEXT(curelm, field); \
STAILQ_REMOVE_AFTER(head, curelm, field); \
} \
TRASHIT(*oldnext); \
} while (0)
#define STAILQ_REMOVE_AFTER(head, elm, field) do { \
if ((STAILQ_NEXT(elm, field) = \
STAILQ_NEXT(STAILQ_NEXT(elm, field), field)) == NULL) \
(head)->stqh_last = &STAILQ_NEXT((elm), field); \
} while (0)
#define STAILQ_REMOVE_HEAD(head, field) do { \
if ((STAILQ_FIRST((head)) = \
STAILQ_NEXT(STAILQ_FIRST((head)), field)) == NULL) \
(head)->stqh_last = &STAILQ_FIRST((head)); \
} while (0)
#define STAILQ_SWAP(head1, head2, type) do { \
struct type *swap_first = STAILQ_FIRST(head1); \
struct type **swap_last = (head1)->stqh_last; \
STAILQ_FIRST(head1) = STAILQ_FIRST(head2); \
(head1)->stqh_last = (head2)->stqh_last; \
STAILQ_FIRST(head2) = swap_first; \
(head2)->stqh_last = swap_last; \
if (STAILQ_EMPTY(head1)) \
(head1)->stqh_last = &STAILQ_FIRST(head1); \
if (STAILQ_EMPTY(head2)) \
(head2)->stqh_last = &STAILQ_FIRST(head2); \
} while (0)
/*
* List declarations.
*/
#define LIST_HEAD(name, type) \
struct name { \
struct type *lh_first; /* first element */ \
}
#define LIST_HEAD_INITIALIZER(head) \
{ NULL }
#define LIST_ENTRY(type) \
struct { \
struct type *le_next; /* next element */ \
struct type **le_prev; /* address of previous next element */ \
}
/*
* List functions.
*/
#if (defined(_KERNEL) && defined(INVARIANTS))
#define QMD_LIST_CHECK_HEAD(head, field) do { \
if (LIST_FIRST((head)) != NULL && \
LIST_FIRST((head))->field.le_prev != \
&LIST_FIRST((head))) \
panic("Bad list head %p first->prev != head", (head)); \
} while (0)
#define QMD_LIST_CHECK_NEXT(elm, field) do { \
if (LIST_NEXT((elm), field) != NULL && \
LIST_NEXT((elm), field)->field.le_prev != \
&((elm)->field.le_next)) \
panic("Bad link elm %p next->prev != elm", (elm)); \
} while (0)
#define QMD_LIST_CHECK_PREV(elm, field) do { \
if (*(elm)->field.le_prev != (elm)) \
panic("Bad link elm %p prev->next != elm", (elm)); \
} while (0)
#else
#define QMD_LIST_CHECK_HEAD(head, field)
#define QMD_LIST_CHECK_NEXT(elm, field)
#define QMD_LIST_CHECK_PREV(elm, field)
#endif /* (_KERNEL && INVARIANTS) */
#define LIST_EMPTY(head) ((head)->lh_first == NULL)
#define LIST_FIRST(head) ((head)->lh_first)
#define LIST_FOREACH(var, head, field) \
for ((var) = LIST_FIRST((head)); \
(var); \
(var) = LIST_NEXT((var), field))
#define LIST_FOREACH_FROM(var, head, field) \
for ((var) = ((var) ? (var) : LIST_FIRST((head))); \
(var); \
(var) = LIST_NEXT((var), field))
#define LIST_FOREACH_SAFE(var, head, field, tvar) \
for ((var) = LIST_FIRST((head)); \
(var) && ((tvar) = LIST_NEXT((var), field), 1); \
(var) = (tvar))
#define LIST_FOREACH_FROM_SAFE(var, head, field, tvar) \
for ((var) = ((var) ? (var) : LIST_FIRST((head))); \
(var) && ((tvar) = LIST_NEXT((var), field), 1); \
(var) = (tvar))
#define LIST_INIT(head) do { \
LIST_FIRST((head)) = NULL; \
} while (0)
#define LIST_INSERT_AFTER(listelm, elm, field) do { \
QMD_LIST_CHECK_NEXT(listelm, field); \
if ((LIST_NEXT((elm), field) = LIST_NEXT((listelm), field)) != NULL)\
LIST_NEXT((listelm), field)->field.le_prev = \
&LIST_NEXT((elm), field); \
LIST_NEXT((listelm), field) = (elm); \
(elm)->field.le_prev = &LIST_NEXT((listelm), field); \
} while (0)
#define LIST_INSERT_BEFORE(listelm, elm, field) do { \
QMD_LIST_CHECK_PREV(listelm, field); \
(elm)->field.le_prev = (listelm)->field.le_prev; \
LIST_NEXT((elm), field) = (listelm); \
*(listelm)->field.le_prev = (elm); \
(listelm)->field.le_prev = &LIST_NEXT((elm), field); \
} while (0)
#define LIST_INSERT_HEAD(head, elm, field) do { \
QMD_LIST_CHECK_HEAD((head), field); \
if ((LIST_NEXT((elm), field) = LIST_FIRST((head))) != NULL) \
LIST_FIRST((head))->field.le_prev = &LIST_NEXT((elm), field);\
LIST_FIRST((head)) = (elm); \
(elm)->field.le_prev = &LIST_FIRST((head)); \
} while (0)
#define LIST_NEXT(elm, field) ((elm)->field.le_next)
#define LIST_PREV(elm, head, type, field) \
((elm)->field.le_prev == &LIST_FIRST((head)) ? NULL : \
__containerof((elm)->field.le_prev, struct type, field.le_next))
#define LIST_REMOVE(elm, field) do { \
QMD_SAVELINK(oldnext, (elm)->field.le_next); \
QMD_SAVELINK(oldprev, (elm)->field.le_prev); \
QMD_LIST_CHECK_NEXT(elm, field); \
QMD_LIST_CHECK_PREV(elm, field); \
if (LIST_NEXT((elm), field) != NULL) \
LIST_NEXT((elm), field)->field.le_prev = \
(elm)->field.le_prev; \
*(elm)->field.le_prev = LIST_NEXT((elm), field); \
TRASHIT(*oldnext); \
TRASHIT(*oldprev); \
} while (0)
#define LIST_SWAP(head1, head2, type, field) do { \
struct type *swap_tmp = LIST_FIRST((head1)); \
LIST_FIRST((head1)) = LIST_FIRST((head2)); \
LIST_FIRST((head2)) = swap_tmp; \
if ((swap_tmp = LIST_FIRST((head1))) != NULL) \
swap_tmp->field.le_prev = &LIST_FIRST((head1)); \
if ((swap_tmp = LIST_FIRST((head2))) != NULL) \
swap_tmp->field.le_prev = &LIST_FIRST((head2)); \
} while (0)
/*
* Tail queue declarations.
*/
#define TAILQ_HEAD(name, type) \
struct name { \
struct type *tqh_first; /* first element */ \
struct type **tqh_last; /* addr of last next element */ \
TRACEBUF \
}
#define TAILQ_HEAD_INITIALIZER(head) \
{ NULL, &(head).tqh_first, TRACEBUF_INITIALIZER }
#define TAILQ_ENTRY(type) \
struct { \
struct type *tqe_next; /* next element */ \
struct type **tqe_prev; /* address of previous next element */ \
TRACEBUF \
}
/*
* Tail queue functions.
*/
#if (defined(_KERNEL) && defined(INVARIANTS))
#define QMD_TAILQ_CHECK_HEAD(head, field) do { \
if (!TAILQ_EMPTY(head) && \
TAILQ_FIRST((head))->field.tqe_prev != \
&TAILQ_FIRST((head))) \
panic("Bad tailq head %p first->prev != head", (head)); \
} while (0)
#define QMD_TAILQ_CHECK_TAIL(head, field) do { \
if (*(head)->tqh_last != NULL) \
panic("Bad tailq NEXT(%p->tqh_last) != NULL", (head)); \
} while (0)
#define QMD_TAILQ_CHECK_NEXT(elm, field) do { \
if (TAILQ_NEXT((elm), field) != NULL && \
TAILQ_NEXT((elm), field)->field.tqe_prev != \
&((elm)->field.tqe_next)) \
panic("Bad link elm %p next->prev != elm", (elm)); \
} while (0)
#define QMD_TAILQ_CHECK_PREV(elm, field) do { \
if (*(elm)->field.tqe_prev != (elm)) \
panic("Bad link elm %p prev->next != elm", (elm)); \
} while (0)
#else
#define QMD_TAILQ_CHECK_HEAD(head, field)
#define QMD_TAILQ_CHECK_TAIL(head, headname)
#define QMD_TAILQ_CHECK_NEXT(elm, field)
#define QMD_TAILQ_CHECK_PREV(elm, field)
#endif /* (_KERNEL && INVARIANTS) */
#define TAILQ_CONCAT(head1, head2, field) do { \
if (!TAILQ_EMPTY(head2)) { \
*(head1)->tqh_last = (head2)->tqh_first; \
(head2)->tqh_first->field.tqe_prev = (head1)->tqh_last; \
(head1)->tqh_last = (head2)->tqh_last; \
TAILQ_INIT((head2)); \
QMD_TRACE_HEAD(head1); \
QMD_TRACE_HEAD(head2); \
} \
} while (0)
#define TAILQ_EMPTY(head) ((head)->tqh_first == NULL)
#define TAILQ_FIRST(head) ((head)->tqh_first)
#define TAILQ_FOREACH(var, head, field) \
for ((var) = TAILQ_FIRST((head)); \
(var); \
(var) = TAILQ_NEXT((var), field))
#define TAILQ_FOREACH_FROM(var, head, field) \
for ((var) = ((var) ? (var) : TAILQ_FIRST((head))); \
(var); \
(var) = TAILQ_NEXT((var), field))
#define TAILQ_FOREACH_SAFE(var, head, field, tvar) \
for ((var) = TAILQ_FIRST((head)); \
(var) && ((tvar) = TAILQ_NEXT((var), field), 1); \
(var) = (tvar))
#define TAILQ_FOREACH_FROM_SAFE(var, head, field, tvar) \
for ((var) = ((var) ? (var) : TAILQ_FIRST((head))); \
(var) && ((tvar) = TAILQ_NEXT((var), field), 1); \
(var) = (tvar))
#define TAILQ_FOREACH_REVERSE(var, head, headname, field) \
for ((var) = TAILQ_LAST((head), headname); \
(var); \
(var) = TAILQ_PREV((var), headname, field))
#define TAILQ_FOREACH_REVERSE_FROM(var, head, headname, field) \
for ((var) = ((var) ? (var) : TAILQ_LAST((head), headname)); \
(var); \
(var) = TAILQ_PREV((var), headname, field))
#define TAILQ_FOREACH_REVERSE_SAFE(var, head, headname, field, tvar) \
for ((var) = TAILQ_LAST((head), headname); \
(var) && ((tvar) = TAILQ_PREV((var), headname, field), 1); \
(var) = (tvar))
#define TAILQ_FOREACH_REVERSE_FROM_SAFE(var, head, headname, field, tvar) \
for ((var) = ((var) ? (var) : TAILQ_LAST((head), headname)); \
(var) && ((tvar) = TAILQ_PREV((var), headname, field), 1); \
(var) = (tvar))
#define TAILQ_INIT(head) do { \
TAILQ_FIRST((head)) = NULL; \
(head)->tqh_last = &TAILQ_FIRST((head)); \
QMD_TRACE_HEAD(head); \
} while (0)
#define TAILQ_INSERT_AFTER(head, listelm, elm, field) do { \
QMD_TAILQ_CHECK_NEXT(listelm, field); \
if ((TAILQ_NEXT((elm), field) = TAILQ_NEXT((listelm), field)) != NULL)\
TAILQ_NEXT((elm), field)->field.tqe_prev = \
&TAILQ_NEXT((elm), field); \
else { \
(head)->tqh_last = &TAILQ_NEXT((elm), field); \
QMD_TRACE_HEAD(head); \
} \
TAILQ_NEXT((listelm), field) = (elm); \
(elm)->field.tqe_prev = &TAILQ_NEXT((listelm), field); \
QMD_TRACE_ELEM(&(elm)->field); \
QMD_TRACE_ELEM(&(listelm)->field); \
} while (0)
#define TAILQ_INSERT_BEFORE(listelm, elm, field) do { \
QMD_TAILQ_CHECK_PREV(listelm, field); \
(elm)->field.tqe_prev = (listelm)->field.tqe_prev; \
TAILQ_NEXT((elm), field) = (listelm); \
*(listelm)->field.tqe_prev = (elm); \
(listelm)->field.tqe_prev = &TAILQ_NEXT((elm), field); \
QMD_TRACE_ELEM(&(elm)->field); \
QMD_TRACE_ELEM(&(listelm)->field); \
} while (0)
#define TAILQ_INSERT_HEAD(head, elm, field) do { \
QMD_TAILQ_CHECK_HEAD(head, field); \
if ((TAILQ_NEXT((elm), field) = TAILQ_FIRST((head))) != NULL) \
TAILQ_FIRST((head))->field.tqe_prev = \
&TAILQ_NEXT((elm), field); \
else \
(head)->tqh_last = &TAILQ_NEXT((elm), field); \
TAILQ_FIRST((head)) = (elm); \
(elm)->field.tqe_prev = &TAILQ_FIRST((head)); \
QMD_TRACE_HEAD(head); \
QMD_TRACE_ELEM(&(elm)->field); \
} while (0)
#define TAILQ_INSERT_TAIL(head, elm, field) do { \
QMD_TAILQ_CHECK_TAIL(head, field); \
TAILQ_NEXT((elm), field) = NULL; \
(elm)->field.tqe_prev = (head)->tqh_last; \
*(head)->tqh_last = (elm); \
(head)->tqh_last = &TAILQ_NEXT((elm), field); \
QMD_TRACE_HEAD(head); \
QMD_TRACE_ELEM(&(elm)->field); \
} while (0)
#define TAILQ_LAST(head, headname) \
(*(((struct headname *)((head)->tqh_last))->tqh_last))
#define TAILQ_NEXT(elm, field) ((elm)->field.tqe_next)
#define TAILQ_PREV(elm, headname, field) \
(*(((struct headname *)((elm)->field.tqe_prev))->tqh_last))
#define TAILQ_REMOVE(head, elm, field) do { \
QMD_SAVELINK(oldnext, (elm)->field.tqe_next); \
QMD_SAVELINK(oldprev, (elm)->field.tqe_prev); \
QMD_TAILQ_CHECK_NEXT(elm, field); \
QMD_TAILQ_CHECK_PREV(elm, field); \
if ((TAILQ_NEXT((elm), field)) != NULL) \
TAILQ_NEXT((elm), field)->field.tqe_prev = \
(elm)->field.tqe_prev; \
else { \
(head)->tqh_last = (elm)->field.tqe_prev; \
QMD_TRACE_HEAD(head); \
} \
*(elm)->field.tqe_prev = TAILQ_NEXT((elm), field); \
TRASHIT(*oldnext); \
TRASHIT(*oldprev); \
QMD_TRACE_ELEM(&(elm)->field); \
} while (0)
#define TAILQ_SWAP(head1, head2, type, field) do { \
struct type *swap_first = (head1)->tqh_first; \
struct type **swap_last = (head1)->tqh_last; \
(head1)->tqh_first = (head2)->tqh_first; \
(head1)->tqh_last = (head2)->tqh_last; \
(head2)->tqh_first = swap_first; \
(head2)->tqh_last = swap_last; \
if ((swap_first = (head1)->tqh_first) != NULL) \
swap_first->field.tqe_prev = &(head1)->tqh_first; \
else \
(head1)->tqh_last = &(head1)->tqh_first; \
if ((swap_first = (head2)->tqh_first) != NULL) \
swap_first->field.tqe_prev = &(head2)->tqh_first; \
else \
(head2)->tqh_last = &(head2)->tqh_first; \
} while (0)
#ifdef __cplusplus
}
#endif
#endif /* !_SYS_QUEUE_H_ */
@@ -0,0 +1,809 @@
/* $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $ */
/* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
/* $FreeBSD$ */
/*-
* Copyright 2002 Niels Provos <provos@citi.umich.edu>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _SYS_TREE_H_
#define _SYS_TREE_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "../ext4_config.h"
/*
* This file defines data structures for different types of trees:
* splay trees and red-black trees.
*
* A splay tree is a self-organizing data structure. Every operation
* on the tree causes a splay to happen. The splay moves the requested
* node to the root of the tree and partly rebalances it.
*
* This has the benefit that request locality causes faster lookups as
* the requested nodes move to the top of the tree. On the other hand,
* every lookup causes memory writes.
*
* The Balance Theorem bounds the total access time for m operations
* and n inserts on an initially empty tree as O((m + n)lg n). The
* amortized cost for a sequence of m accesses to a splay tree is O(lg n);
*
* A red-black tree is a binary search tree with the node color as an
* extra attribute. It fulfills a set of conditions:
* - every search path from the root to a leaf consists of the
* same number of black nodes,
* - each red node (except for the root) has a black parent,
* - each leaf node is black.
*
* Every operation on a red-black tree is bounded as O(lg n).
* The maximum height of a red-black tree is 2lg (n+1).
*/
#define SPLAY_HEAD(name, type) \
struct name { \
struct type *sph_root; /* root of the tree */ \
}
#define SPLAY_INITIALIZER(root) \
{ NULL }
#define SPLAY_INIT(root) do { \
(root)->sph_root = NULL; \
} while (/*CONSTCOND*/ 0)
#define SPLAY_ENTRY(type) \
struct { \
struct type *spe_left; /* left element */ \
struct type *spe_right; /* right element */ \
}
#define SPLAY_LEFT(elm, field) (elm)->field.spe_left
#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
#define SPLAY_ROOT(head) (head)->sph_root
#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
(head)->sph_root = tmp; \
} while (/*CONSTCOND*/ 0)
#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
(head)->sph_root = tmp; \
} while (/*CONSTCOND*/ 0)
#define SPLAY_LINKLEFT(head, tmp, field) do { \
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
tmp = (head)->sph_root; \
(head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
} while (/*CONSTCOND*/ 0)
#define SPLAY_LINKRIGHT(head, tmp, field) do { \
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
tmp = (head)->sph_root; \
(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
} while (/*CONSTCOND*/ 0)
#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
} while (/*CONSTCOND*/ 0)
/* Generates prototypes and inline functions */
#define SPLAY_PROTOTYPE(name, type, field, cmp) \
void name##_SPLAY(struct name *, struct type *); \
void name##_SPLAY_MINMAX(struct name *, int); \
struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
\
/* Finds the node with the same key as elm */ \
static __inline struct type * \
name##_SPLAY_FIND(struct name *head, struct type *elm) \
{ \
if (SPLAY_EMPTY(head)) \
return(NULL); \
name##_SPLAY(head, elm); \
if ((cmp)(elm, (head)->sph_root) == 0) \
return (head->sph_root); \
return (NULL); \
} \
\
static __inline struct type * \
name##_SPLAY_NEXT(struct name *head, struct type *elm) \
{ \
name##_SPLAY(head, elm); \
if (SPLAY_RIGHT(elm, field) != NULL) { \
elm = SPLAY_RIGHT(elm, field); \
while (SPLAY_LEFT(elm, field) != NULL) { \
elm = SPLAY_LEFT(elm, field); \
} \
} else \
elm = NULL; \
return (elm); \
} \
\
static __inline struct type * \
name##_SPLAY_MIN_MAX(struct name *head, int val) \
{ \
name##_SPLAY_MINMAX(head, val); \
return (SPLAY_ROOT(head)); \
}
/* Main splay operation.
* Moves node close to the key of elm to top
*/
#define SPLAY_GENERATE(name, type, field, cmp) \
struct type * \
name##_SPLAY_INSERT(struct name *head, struct type *elm) \
{ \
if (SPLAY_EMPTY(head)) { \
SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
} else { \
int __comp; \
name##_SPLAY(head, elm); \
__comp = (cmp)(elm, (head)->sph_root); \
if(__comp < 0) { \
SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
SPLAY_RIGHT(elm, field) = (head)->sph_root; \
SPLAY_LEFT((head)->sph_root, field) = NULL; \
} else if (__comp > 0) { \
SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
SPLAY_LEFT(elm, field) = (head)->sph_root; \
SPLAY_RIGHT((head)->sph_root, field) = NULL; \
} else \
return ((head)->sph_root); \
} \
(head)->sph_root = (elm); \
return (NULL); \
} \
\
struct type * \
name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
{ \
struct type *__tmp; \
if (SPLAY_EMPTY(head)) \
return (NULL); \
name##_SPLAY(head, elm); \
if ((cmp)(elm, (head)->sph_root) == 0) { \
if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
} else { \
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
name##_SPLAY(head, elm); \
SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
} \
return (elm); \
} \
return (NULL); \
} \
\
void \
name##_SPLAY(struct name *head, struct type *elm) \
{ \
struct type __node, *__left, *__right, *__tmp; \
int __comp; \
\
SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
__left = __right = &__node; \
\
while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \
if (__comp < 0) { \
__tmp = SPLAY_LEFT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if ((cmp)(elm, __tmp) < 0){ \
SPLAY_ROTATE_RIGHT(head, __tmp, field); \
if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKLEFT(head, __right, field); \
} else if (__comp > 0) { \
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if ((cmp)(elm, __tmp) > 0){ \
SPLAY_ROTATE_LEFT(head, __tmp, field); \
if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKRIGHT(head, __left, field); \
} \
} \
SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
} \
\
/* Splay with either the minimum or the maximum element \
* Used to find minimum or maximum element in tree. \
*/ \
void name##_SPLAY_MINMAX(struct name *head, int __comp) \
{ \
struct type __node, *__left, *__right, *__tmp; \
\
SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
__left = __right = &__node; \
\
while (1) { \
if (__comp < 0) { \
__tmp = SPLAY_LEFT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if (__comp < 0){ \
SPLAY_ROTATE_RIGHT(head, __tmp, field); \
if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKLEFT(head, __right, field); \
} else if (__comp > 0) { \
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if (__comp > 0) { \
SPLAY_ROTATE_LEFT(head, __tmp, field); \
if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKRIGHT(head, __left, field); \
} \
} \
SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
}
#define SPLAY_NEGINF -1
#define SPLAY_INF 1
#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
#define SPLAY_FOREACH(x, name, head) \
for ((x) = SPLAY_MIN(name, head); \
(x) != NULL; \
(x) = SPLAY_NEXT(name, head, x))
/* Macros that define a red-black tree */
#define RB_HEAD(name, type) \
struct name { \
struct type *rbh_root; /* root of the tree */ \
}
#define RB_INITIALIZER(root) \
{ NULL }
#define RB_INIT(root) do { \
(root)->rbh_root = NULL; \
} while (/*CONSTCOND*/ 0)
#define RB_BLACK 0
#define RB_RED 1
#define RB_ENTRY(type) \
struct { \
struct type *rbe_left; /* left element */ \
struct type *rbe_right; /* right element */ \
struct type *rbe_parent; /* parent element */ \
int rbe_color; /* node color */ \
}
#define RB_LEFT(elm, field) (elm)->field.rbe_left
#define RB_RIGHT(elm, field) (elm)->field.rbe_right
#define RB_PARENT(elm, field) (elm)->field.rbe_parent
#define RB_COLOR(elm, field) (elm)->field.rbe_color
#define RB_ROOT(head) (head)->rbh_root
#define RB_EMPTY(head) (RB_ROOT(head) == NULL)
#define RB_SET(elm, parent, field) do { \
RB_PARENT(elm, field) = parent; \
RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
RB_COLOR(elm, field) = RB_RED; \
} while (/*CONSTCOND*/ 0)
#define RB_SET_BLACKRED(black, red, field) do { \
RB_COLOR(black, field) = RB_BLACK; \
RB_COLOR(red, field) = RB_RED; \
} while (/*CONSTCOND*/ 0)
#ifndef RB_AUGMENT
#define RB_AUGMENT(x) do {} while (0)
#endif
#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
(tmp) = RB_RIGHT(elm, field); \
if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \
RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
} \
RB_AUGMENT(elm); \
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
else \
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
} else \
(head)->rbh_root = (tmp); \
RB_LEFT(tmp, field) = (elm); \
RB_PARENT(elm, field) = (tmp); \
RB_AUGMENT(tmp); \
if ((RB_PARENT(tmp, field))) \
RB_AUGMENT(RB_PARENT(tmp, field)); \
} while (/*CONSTCOND*/ 0)
#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
(tmp) = RB_LEFT(elm, field); \
if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \
RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
} \
RB_AUGMENT(elm); \
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
else \
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
} else \
(head)->rbh_root = (tmp); \
RB_RIGHT(tmp, field) = (elm); \
RB_PARENT(elm, field) = (tmp); \
RB_AUGMENT(tmp); \
if ((RB_PARENT(tmp, field))) \
RB_AUGMENT(RB_PARENT(tmp, field)); \
} while (/*CONSTCOND*/ 0)
/* Generates prototypes and inline functions */
#define RB_PROTOTYPE(name, type, field, cmp) \
RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \
RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \
RB_PROTOTYPE_INSERT_COLOR(name, type, attr); \
RB_PROTOTYPE_REMOVE_COLOR(name, type, attr); \
RB_PROTOTYPE_INSERT(name, type, attr); \
RB_PROTOTYPE_REMOVE(name, type, attr); \
RB_PROTOTYPE_FIND(name, type, attr); \
RB_PROTOTYPE_NFIND(name, type, attr); \
RB_PROTOTYPE_NEXT(name, type, attr); \
RB_PROTOTYPE_PREV(name, type, attr); \
RB_PROTOTYPE_MINMAX(name, type, attr);
#define RB_PROTOTYPE_INSERT_COLOR(name, type, attr) \
attr void name##_RB_INSERT_COLOR(struct name *, struct type *)
#define RB_PROTOTYPE_REMOVE_COLOR(name, type, attr) \
attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *)
#define RB_PROTOTYPE_REMOVE(name, type, attr) \
attr struct type *name##_RB_REMOVE(struct name *, struct type *)
#define RB_PROTOTYPE_INSERT(name, type, attr) \
attr struct type *name##_RB_INSERT(struct name *, struct type *)
#define RB_PROTOTYPE_FIND(name, type, attr) \
attr struct type *name##_RB_FIND(struct name *, struct type *)
#define RB_PROTOTYPE_NFIND(name, type, attr) \
attr struct type *name##_RB_NFIND(struct name *, struct type *)
#define RB_PROTOTYPE_NEXT(name, type, attr) \
attr struct type *name##_RB_NEXT(struct type *)
#define RB_PROTOTYPE_PREV(name, type, attr) \
attr struct type *name##_RB_PREV(struct type *)
#define RB_PROTOTYPE_MINMAX(name, type, attr) \
attr struct type *name##_RB_MINMAX(struct name *, int)
/* Main rb operation.
* Moves node close to the key of elm to top
*/
#define RB_GENERATE(name, type, field, cmp) \
RB_GENERATE_INTERNAL(name, type, field, cmp,)
#define RB_GENERATE_STATIC(name, type, field, cmp) \
RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \
RB_GENERATE_INSERT_COLOR(name, type, field, attr) \
RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \
RB_GENERATE_INSERT(name, type, field, cmp, attr) \
RB_GENERATE_REMOVE(name, type, field, attr) \
RB_GENERATE_FIND(name, type, field, cmp, attr) \
RB_GENERATE_NFIND(name, type, field, cmp, attr) \
RB_GENERATE_NEXT(name, type, field, attr) \
RB_GENERATE_PREV(name, type, field, attr) \
RB_GENERATE_MINMAX(name, type, field, attr)
#define RB_GENERATE_INSERT_COLOR(name, type, field, attr) \
attr void \
name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
{ \
struct type *parent, *gparent, *tmp; \
while ((parent = RB_PARENT(elm, field)) != NULL && \
RB_COLOR(parent, field) == RB_RED) { \
gparent = RB_PARENT(parent, field); \
if (parent == RB_LEFT(gparent, field)) { \
tmp = RB_RIGHT(gparent, field); \
if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
RB_COLOR(tmp, field) = RB_BLACK; \
RB_SET_BLACKRED(parent, gparent, field);\
elm = gparent; \
continue; \
} \
if (RB_RIGHT(parent, field) == elm) { \
RB_ROTATE_LEFT(head, parent, tmp, field);\
tmp = parent; \
parent = elm; \
elm = tmp; \
} \
RB_SET_BLACKRED(parent, gparent, field); \
RB_ROTATE_RIGHT(head, gparent, tmp, field); \
} else { \
tmp = RB_LEFT(gparent, field); \
if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
RB_COLOR(tmp, field) = RB_BLACK; \
RB_SET_BLACKRED(parent, gparent, field);\
elm = gparent; \
continue; \
} \
if (RB_LEFT(parent, field) == elm) { \
RB_ROTATE_RIGHT(head, parent, tmp, field);\
tmp = parent; \
parent = elm; \
elm = tmp; \
} \
RB_SET_BLACKRED(parent, gparent, field); \
RB_ROTATE_LEFT(head, gparent, tmp, field); \
} \
} \
RB_COLOR(head->rbh_root, field) = RB_BLACK; \
}
#define RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \
attr void \
name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
{ \
struct type *tmp; \
while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
elm != RB_ROOT(head)) { \
if (RB_LEFT(parent, field) == elm) { \
tmp = RB_RIGHT(parent, field); \
if (RB_COLOR(tmp, field) == RB_RED) { \
RB_SET_BLACKRED(tmp, parent, field); \
RB_ROTATE_LEFT(head, parent, tmp, field);\
tmp = RB_RIGHT(parent, field); \
} \
if ((RB_LEFT(tmp, field) == NULL || \
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
(RB_RIGHT(tmp, field) == NULL || \
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
RB_COLOR(tmp, field) = RB_RED; \
elm = parent; \
parent = RB_PARENT(elm, field); \
} else { \
if (RB_RIGHT(tmp, field) == NULL || \
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
struct type *oleft; \
if ((oleft = RB_LEFT(tmp, field)) \
!= NULL) \
RB_COLOR(oleft, field) = RB_BLACK;\
RB_COLOR(tmp, field) = RB_RED; \
RB_ROTATE_RIGHT(head, tmp, oleft, field);\
tmp = RB_RIGHT(parent, field); \
} \
RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
RB_COLOR(parent, field) = RB_BLACK; \
if (RB_RIGHT(tmp, field)) \
RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
RB_ROTATE_LEFT(head, parent, tmp, field);\
elm = RB_ROOT(head); \
break; \
} \
} else { \
tmp = RB_LEFT(parent, field); \
if (RB_COLOR(tmp, field) == RB_RED) { \
RB_SET_BLACKRED(tmp, parent, field); \
RB_ROTATE_RIGHT(head, parent, tmp, field);\
tmp = RB_LEFT(parent, field); \
} \
if ((RB_LEFT(tmp, field) == NULL || \
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
(RB_RIGHT(tmp, field) == NULL || \
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
RB_COLOR(tmp, field) = RB_RED; \
elm = parent; \
parent = RB_PARENT(elm, field); \
} else { \
if (RB_LEFT(tmp, field) == NULL || \
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
struct type *oright; \
if ((oright = RB_RIGHT(tmp, field)) \
!= NULL) \
RB_COLOR(oright, field) = RB_BLACK;\
RB_COLOR(tmp, field) = RB_RED; \
RB_ROTATE_LEFT(head, tmp, oright, field);\
tmp = RB_LEFT(parent, field); \
} \
RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
RB_COLOR(parent, field) = RB_BLACK; \
if (RB_LEFT(tmp, field)) \
RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
RB_ROTATE_RIGHT(head, parent, tmp, field);\
elm = RB_ROOT(head); \
break; \
} \
} \
} \
if (elm) \
RB_COLOR(elm, field) = RB_BLACK; \
}
#define RB_GENERATE_REMOVE(name, type, field, attr) \
attr struct type * \
name##_RB_REMOVE(struct name *head, struct type *elm) \
{ \
struct type *child, *parent, *old = elm; \
int color; \
if (RB_LEFT(elm, field) == NULL) \
child = RB_RIGHT(elm, field); \
else if (RB_RIGHT(elm, field) == NULL) \
child = RB_LEFT(elm, field); \
else { \
struct type *left; \
elm = RB_RIGHT(elm, field); \
while ((left = RB_LEFT(elm, field)) != NULL) \
elm = left; \
child = RB_RIGHT(elm, field); \
parent = RB_PARENT(elm, field); \
color = RB_COLOR(elm, field); \
if (child) \
RB_PARENT(child, field) = parent; \
if (parent) { \
if (RB_LEFT(parent, field) == elm) \
RB_LEFT(parent, field) = child; \
else \
RB_RIGHT(parent, field) = child; \
RB_AUGMENT(parent); \
} else \
RB_ROOT(head) = child; \
if (RB_PARENT(elm, field) == old) \
parent = elm; \
(elm)->field = (old)->field; \
if (RB_PARENT(old, field)) { \
if (RB_LEFT(RB_PARENT(old, field), field) == old)\
RB_LEFT(RB_PARENT(old, field), field) = elm;\
else \
RB_RIGHT(RB_PARENT(old, field), field) = elm;\
RB_AUGMENT(RB_PARENT(old, field)); \
} else \
RB_ROOT(head) = elm; \
RB_PARENT(RB_LEFT(old, field), field) = elm; \
if (RB_RIGHT(old, field)) \
RB_PARENT(RB_RIGHT(old, field), field) = elm; \
if (parent) { \
left = parent; \
do { \
RB_AUGMENT(left); \
} while ((left = RB_PARENT(left, field)) != NULL); \
} \
goto color; \
} \
parent = RB_PARENT(elm, field); \
color = RB_COLOR(elm, field); \
if (child) \
RB_PARENT(child, field) = parent; \
if (parent) { \
if (RB_LEFT(parent, field) == elm) \
RB_LEFT(parent, field) = child; \
else \
RB_RIGHT(parent, field) = child; \
RB_AUGMENT(parent); \
} else \
RB_ROOT(head) = child; \
color: \
if (color == RB_BLACK) \
name##_RB_REMOVE_COLOR(head, parent, child); \
return (old); \
} \
#define RB_GENERATE_INSERT(name, type, field, cmp, attr) \
/* Inserts a node into the RB tree */ \
attr struct type * \
name##_RB_INSERT(struct name *head, struct type *elm) \
{ \
struct type *tmp; \
struct type *parent = NULL; \
int comp = 0; \
tmp = RB_ROOT(head); \
while (tmp) { \
parent = tmp; \
comp = (cmp)(elm, parent); \
if (comp < 0) \
tmp = RB_LEFT(tmp, field); \
else if (comp > 0) \
tmp = RB_RIGHT(tmp, field); \
else \
return (tmp); \
} \
RB_SET(elm, parent, field); \
if (parent != NULL) { \
if (comp < 0) \
RB_LEFT(parent, field) = elm; \
else \
RB_RIGHT(parent, field) = elm; \
RB_AUGMENT(parent); \
} else \
RB_ROOT(head) = elm; \
name##_RB_INSERT_COLOR(head, elm); \
return (NULL); \
}
#define RB_GENERATE_FIND(name, type, field, cmp, attr) \
/* Finds the node with the same key as elm */ \
attr struct type * \
name##_RB_FIND(struct name *head, struct type *elm) \
{ \
struct type *tmp = RB_ROOT(head); \
int comp; \
while (tmp) { \
comp = cmp(elm, tmp); \
if (comp < 0) \
tmp = RB_LEFT(tmp, field); \
else if (comp > 0) \
tmp = RB_RIGHT(tmp, field); \
else \
return (tmp); \
} \
return (NULL); \
}
#define RB_GENERATE_NFIND(name, type, field, cmp, attr) \
/* Finds the first node greater than or equal to the search key */ \
attr struct type * \
name##_RB_NFIND(struct name *head, struct type *elm) \
{ \
struct type *tmp = RB_ROOT(head); \
struct type *res = NULL; \
int comp; \
while (tmp) { \
comp = cmp(elm, tmp); \
if (comp < 0) { \
res = tmp; \
tmp = RB_LEFT(tmp, field); \
} \
else if (comp > 0) \
tmp = RB_RIGHT(tmp, field); \
else \
return (tmp); \
} \
return (res); \
}
#define RB_GENERATE_NEXT(name, type, field, attr) \
/* ARGSUSED */ \
attr struct type * \
name##_RB_NEXT(struct type *elm) \
{ \
if (RB_RIGHT(elm, field)) { \
elm = RB_RIGHT(elm, field); \
while (RB_LEFT(elm, field)) \
elm = RB_LEFT(elm, field); \
} else { \
if (RB_PARENT(elm, field) && \
(elm == RB_LEFT(RB_PARENT(elm, field), field))) \
elm = RB_PARENT(elm, field); \
else { \
while (RB_PARENT(elm, field) && \
(elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
elm = RB_PARENT(elm, field); \
elm = RB_PARENT(elm, field); \
} \
} \
return (elm); \
}
#define RB_GENERATE_PREV(name, type, field, attr) \
/* ARGSUSED */ \
attr struct type * \
name##_RB_PREV(struct type *elm) \
{ \
if (RB_LEFT(elm, field)) { \
elm = RB_LEFT(elm, field); \
while (RB_RIGHT(elm, field)) \
elm = RB_RIGHT(elm, field); \
} else { \
if (RB_PARENT(elm, field) && \
(elm == RB_RIGHT(RB_PARENT(elm, field), field))) \
elm = RB_PARENT(elm, field); \
else { \
while (RB_PARENT(elm, field) && \
(elm == RB_LEFT(RB_PARENT(elm, field), field)))\
elm = RB_PARENT(elm, field); \
elm = RB_PARENT(elm, field); \
} \
} \
return (elm); \
}
#define RB_GENERATE_MINMAX(name, type, field, attr) \
attr struct type * \
name##_RB_MINMAX(struct name *head, int val) \
{ \
struct type *tmp = RB_ROOT(head); \
struct type *parent = NULL; \
while (tmp) { \
parent = tmp; \
if (val < 0) \
tmp = RB_LEFT(tmp, field); \
else \
tmp = RB_RIGHT(tmp, field); \
} \
return (parent); \
}
#define RB_NEGINF -1
#define RB_INF 1
#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
#define RB_FIND(name, x, y) name##_RB_FIND(x, y)
#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y)
#define RB_NEXT(name, x, y) name##_RB_NEXT(y)
#define RB_PREV(name, x, y) name##_RB_PREV(y)
#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
#define RB_FOREACH(x, name, head) \
for ((x) = RB_MIN(name, head); \
(x) != NULL; \
(x) = name##_RB_NEXT(x))
#define RB_FOREACH_FROM(x, name, y) \
for ((x) = (y); \
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
(x) = (y))
#define RB_FOREACH_SAFE(x, name, head, y) \
for ((x) = RB_MIN(name, head); \
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
(x) = (y))
#define RB_FOREACH_REVERSE(x, name, head) \
for ((x) = RB_MAX(name, head); \
(x) != NULL; \
(x) = name##_RB_PREV(x))
#define RB_FOREACH_REVERSE_FROM(x, name, y) \
for ((x) = (y); \
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
(x) = (y))
#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \
for ((x) = RB_MAX(name, head); \
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
(x) = (y))
#ifdef __cplusplus
}
#endif
#endif /* _SYS_TREE_H_ */