Merge branch 'master' of ssh://192.168.0.2:2222/repos/bink

This commit is contained in:
maksw committed 2026-03-15 19:58:28 +01:00
commit c254c19ca2
2 files changed
+56 -23

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+48 -20
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@@ -71,7 +71,7 @@ UINT64 FileSize(EFI_FILE_HANDLE FileHandle) {
return size;
}
void* LoadFile(EFI_FILE_HANDLE volume, const wchar_t* filename) {
void* LoadFile(EFI_FILE_HANDLE volume, const wchar_t* filename, UINT64* out_size, bool just_the_size_please) {
EFI_FILE_HANDLE file;
EFI_STATUS file_loading_status = volume->Open(volume, &file, (wchar_t*)filename,
EFI_FILE_MODE_READ, 0);
@@ -87,6 +87,16 @@ void* LoadFile(EFI_FILE_HANDLE volume, const wchar_t* filename) {
return NULL;
}
if (just_the_size_please) {
*out_size = file_size;
file->Close(file);
return NULL;
}
if (out_size) {
*out_size = file_size;
}
VOID* file_buffer = Malloc(file_size);
if (!file_buffer) { return NULL; }
@@ -113,12 +123,7 @@ void* LoadFile(EFI_FILE_HANDLE volume, const wchar_t* filename) {
return file_buffer;
}
bool LoadBinkDLL(EFI_FILE_HANDLE volume) {
void* binkFileBuffer = LoadFile(volume, L"bink2w64.dll");
if (!binkFileBuffer) {
return false;
}
bool LoadBinkDLL(EFI_FILE_HANDLE volume, void* binkFileBuffer) {
void* binkBase = LoadPeImage(binkFileBuffer);
Free(binkFileBuffer); // Free the file buffer, as LoadPeImage copied it.
if (!binkBase) {
@@ -261,7 +266,7 @@ void SavePhysicalScreen(EFI_FILE_HANDLE volume, EFI_GRAPHICS_OUTPUT_PROTOCOL* Go
UINT32 stride = Gop->Mode->Info->PixelsPerScanLine;
uint32_t* fb_base = (uint32_t*)Gop->Mode->FrameBufferBase;
// 1. Allocate a single contiguous buffer for the BMP (Header + Pixels)
// Allocate a single contiguous buffer for the BMP (Header + Pixels)
UINTN total_pixel_bytes = width * height * 4;
UINTN total_file_size = sizeof(BMP_HEADER) + total_pixel_bytes;
uint8_t* file_buffer = (uint8_t*)AllocatePool(total_file_size);
@@ -271,7 +276,7 @@ void SavePhysicalScreen(EFI_FILE_HANDLE volume, EFI_GRAPHICS_OUTPUT_PROTOCOL* Go
return;
}
// 2. Setup Header
// Setup Header
BMP_HEADER* header = (BMP_HEADER*)file_buffer;
SetMem(header, sizeof(BMP_HEADER), 0);
header->type = 0x4D42;
@@ -283,7 +288,7 @@ void SavePhysicalScreen(EFI_FILE_HANDLE volume, EFI_GRAPHICS_OUTPUT_PROTOCOL* Go
header->planes = 1;
header->bpp = 32;
// 3. Copy pixels to buffer while stripping Stride and fixing Alpha
// Copy pixels to buffer while stripping Stride and fixing Alpha
uint32_t* dst_pixels = (uint32_t*)(file_buffer + sizeof(BMP_HEADER));
__m256i alpha_mask = _mm256_set1_epi32(0xFF000000); // Mask to force Alpha to 255
@@ -304,7 +309,7 @@ void SavePhysicalScreen(EFI_FILE_HANDLE volume, EFI_GRAPHICS_OUTPUT_PROTOCOL* Go
}
}
// 4. One single disk write (Massively faster)
// One single disk write (Massively faster)
EFI_FILE_HANDLE file;
EFI_STATUS status = volume->Open(volume, &file, (CHAR16*)L"screen.bmp",
EFI_FILE_MODE_READ | EFI_FILE_MODE_WRITE | EFI_FILE_MODE_CREATE, 0);
@@ -318,12 +323,26 @@ void SavePhysicalScreen(EFI_FILE_HANDLE volume, EFI_GRAPHICS_OUTPUT_PROTOCOL* Go
}
EFI_STATUS efi_main(EFI_HANDLE ImageHandle, EFI_SYSTEM_TABLE* SystemTable) {
const wchar_t* filename = L"video.bk2";
InitializeLib(ImageHandle, SystemTable);
SystemTable->BootServices->SetWatchdogTimer(0, 0, 0, NULL);
Print(L"Hello, World!\n");
EFI_FILE_HANDLE volume = GetVolume(ImageHandle);
if (EFI_ERROR(volume)) {
Print(L"Failed to get volume!\n");
gBS->Stall(5 * 1000 * 1000);
gST->RuntimeServices->ResetSystem(EfiResetShutdown, EFI_SUCCESS, 0, NULL);
return 1;
}
printf("Got volume\n");
UINT64 filesize = 0;
LoadFile(volume, filename, &filesize, true);
VOID* HeapMemory = NULL;
UINTN AllocationSize = 512 * 1024 * 1024; // 512 MB
UINT64 AllocationSize = filesize + 64 * 1024 * 1024; // file size + 64MB for heap
UINTN Pages = AllocationSize / EFI_PAGE_SIZE;
EFI_STATUS Status = gBS->AllocatePages(
@@ -348,12 +367,15 @@ EFI_STATUS efi_main(EFI_HANDLE ImageHandle, EFI_SYSTEM_TABLE* SystemTable) {
SetMaxResolution(gop);
enable_avx2();
VOID* binkFileBuffer = LoadFile(volume, L"bink2w64.dll", &filesize, false);
if (!binkFileBuffer) {
printf("Failed to load Bink DLL into memory!\n");
gBS->Stall(5 * 1000 * 1000);
gST->RuntimeServices->ResetSystem(EfiResetShutdown, EFI_SUCCESS, 0, NULL);
return 1;
}
EFI_FILE_HANDLE volume = GetVolume(ImageHandle);
printf("Got volume\n");
if (!LoadBinkDLL(volume)) {
if (!LoadBinkDLL(volume, binkFileBuffer)) {
printf("Failed to load Bink Video DLL\n");
gBS->Stall(5 * 1000 * 1000);
gST->RuntimeServices->ResetSystem(EfiResetShutdown, EFI_SUCCESS, 0, NULL);
@@ -362,13 +384,19 @@ EFI_STATUS efi_main(EFI_HANDLE ImageHandle, EFI_SYSTEM_TABLE* SystemTable) {
printf("Bink function pointers initialized!\n");
//pBinkSetSoundSystem(pBinkOpenWaveOut, 0);
pBinkSetMemory((BINKMEMALLOC)Malloc, (BINKMEMFREE)Free);
//pBinkSetSoundSystem(pBinkOpenWaveOut, 0); // in progress
pBinkSetIO(0); // no io
printf("BinkSet* called\n");
void* video_file = LoadFile(volume, L"apple.bk2");
void* video_file = LoadFile(volume, filename, NULL, false);
if (!video_file) {
printf("Failed to load video file into memory!\n");
gBS->Stall(5 * 1000 * 1000);
gST->RuntimeServices->ResetSystem(EfiResetShutdown, EFI_SUCCESS, 0, NULL);
return 1;
}
printf("Video file loaded into memory\n");
@@ -454,7 +482,7 @@ EFI_STATUS efi_main(EFI_HANDLE ImageHandle, EFI_SYSTEM_TABLE* SystemTable) {
height,
0,
0,
BINKSURFACE32 | BINKCOPYALL
BINKSURFACE32
);
pBinkNextFrame(bink);
+8 -3
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@@ -18,17 +18,19 @@ pretty cool right?
## what is it?
a simple bink player.. running under uefi!
a ~~microkernel in denial~~ simple bink player.. running under uefi!
## how?
from the outside it looks like wine but less running under uefi instead of linux.
i respect the firmware, but i also make it dance.
i shim a subset of win32 calls up to vista (nt 6) and load the proprietary blob (dll).
## legal?
nobody noticed this yet.
either a job offer or a C&D 🙏
either a job offer or a C&D 🙏 (rad don't kill me)
## how 2 build
@@ -65,10 +67,13 @@ Q: How did you implement file I/O?
A: I didn't. I just preload the entire video into memory.
Q: Is this finished?
A: Mostly yes.
A: Mostly.
Q: Can I use this in production?
A: Define production.
Q: Will you add audio?
A: soon™
Q: When?
A: When it's ready.